iPhone Displays Running Windows XP? Say it ain't so
Apple executives are probably waking up this morning feeling a bit 'foot in mouth'. During the wee hours of the morning here in the US, a picture surfaced on Gizmodo UK of an AT&T store iPhone display that had to be rebooted. Well, of course we all could have guessed that the displays were running off PCs which might occasionally need a restart. What most wouldn't have guessed is that the PCs
Labels:
Iphone
More Fixes and Features Surface in Apple iPhone 1.01 Firmware Update
As a few days have passed since the first iPhone software update became available, users have begun reporting additional features, fixes, and enhancements resulting from new firmware. Although Apple's official indication regarding the update noted only security and bug fixes to the iPhone's Safari browser and it's underlying webkit, initial reports showed evidence of more expansive improvements.
Labels:
Iphone
Google Phone a Reality Again? New Prototype Surfaces
Things had been quiet for a while on the Google Phone rumors front, but it looks like talk about the device has surfaced again. Only, this time, the concept is looking much less like a rumor and more like an inevitability. Reports have been surfacing which indicate that Google has been showing off a prototype mobile phone to different carriers. According to an article published Thursday in the
Labels:
Iphone
Why I work in the tech industry
Because of the cool toys, of course. But for me, there's also something else: Making a difference in peoples' lives.
I'm sure that sounds corny, and not everyone feels the way I do, but for me there's something very compelling about the ability of technology done right to improve the lives of lots of people, in ways you don't expect and can't plan for. I got my first taste of that years ago, when I was a Mac software developer in the early days of desktop publishing. I was mostly creating PostScript fonts, which is a thoroughly commoditized process today but was difficult back then, before third party font-creation products were available.
There was a lot of demand for fonts, so I would go to Mac trade shows and sell the fonts from a booth, $30 or so a pop. I didn't get rich, but it was fun and I learned a lot. One of the things I learned was that you have to take the work really seriously, even on something as trivial as fonts. A man walked up to me at one of the shows. He didn't look like one of the technophiles there, just a normal guy in his 30s, someone you might run into at the gas station. He spoke with a slight southern accent.
"I like your fonts," he said, and smiled.
"Thanks!" I said. One of the coolest things about those shows was that you got to talk to customers.
"Especially that one." He pointed to a font that imitated calligraphy, lots of curves and soft angles. "When my niece died, we used it to make the engraving for the tombstone."
I thanked him and expressed my condolences, as politely and gently as I could. But I was in shock the whole time. I thought my fonts were for throwaways, things like flyers or newsletters that people glanced at and then tossed. It was fun to make them, and a good learning experience, but I wasn't expecting anyone to use them for anything serious. Certainly not as serious as saying goodbye to a loved one who died young.
What it taught me was that making a new enabling technology is a trust. You don't know what people might do with it in their lives, and so you should always take it very seriously and make sure it really works the way you promise it will. Because chances are, in a world this big, someone will depend on it an awful lot.
That lesson came back to me a few weeks ago, when I saw a photo essay in the New York Times showing real-life people with the avatars they use to represent themselves in computer games (link; you can read about the underlying book and exhibition here). There were the examples I expected -- the chunky geek guy who shows himself as a red-haired ninja girl, etc. But most of the avatars looked a lot like the people who made them -- thinner maybe, or with better hair or bigger, uh, appendages. But quite recognizable.
And then there was the photo of Jason Rowe, a young man in his 30s who has muscular dystrophy (link). He's in a wheelchair, with a breathing mask on, and a report by NPR said he can move his hands just enough to control a character in Star Wars Galaxies, which he plays about 80 hours a week (link).
His avatar is a huge husky guy in armor, waving politely at the viewer -- something that you imagine might be difficult for the real-life Mr. Rowe. In all of the other pictures, you get the impression that the real person is saying to you, "here I am in real life, the avatar is my mask." But Rowe's avatar seems to say, "this is the real me over here where I can move around, don't judge me by my physical shell."
I've never met Jason, and I may be reading way too much into his picture. But if he's not thinking that, I know there are a lot of other people on the Internet who are. I doubt the folks who wrote Galaxies or Warcraft or Second Life were expecting to have this sort of impact on peoples' lives, but that's what happens when you work in tech.
And Jason, thanks for posing for that picture. You reminded me what this industry is really about.
I'm sure that sounds corny, and not everyone feels the way I do, but for me there's something very compelling about the ability of technology done right to improve the lives of lots of people, in ways you don't expect and can't plan for. I got my first taste of that years ago, when I was a Mac software developer in the early days of desktop publishing. I was mostly creating PostScript fonts, which is a thoroughly commoditized process today but was difficult back then, before third party font-creation products were available.
There was a lot of demand for fonts, so I would go to Mac trade shows and sell the fonts from a booth, $30 or so a pop. I didn't get rich, but it was fun and I learned a lot. One of the things I learned was that you have to take the work really seriously, even on something as trivial as fonts. A man walked up to me at one of the shows. He didn't look like one of the technophiles there, just a normal guy in his 30s, someone you might run into at the gas station. He spoke with a slight southern accent.
"I like your fonts," he said, and smiled.
"Thanks!" I said. One of the coolest things about those shows was that you got to talk to customers.
"Especially that one." He pointed to a font that imitated calligraphy, lots of curves and soft angles. "When my niece died, we used it to make the engraving for the tombstone."
I thanked him and expressed my condolences, as politely and gently as I could. But I was in shock the whole time. I thought my fonts were for throwaways, things like flyers or newsletters that people glanced at and then tossed. It was fun to make them, and a good learning experience, but I wasn't expecting anyone to use them for anything serious. Certainly not as serious as saying goodbye to a loved one who died young.
What it taught me was that making a new enabling technology is a trust. You don't know what people might do with it in their lives, and so you should always take it very seriously and make sure it really works the way you promise it will. Because chances are, in a world this big, someone will depend on it an awful lot.
That lesson came back to me a few weeks ago, when I saw a photo essay in the New York Times showing real-life people with the avatars they use to represent themselves in computer games (link; you can read about the underlying book and exhibition here). There were the examples I expected -- the chunky geek guy who shows himself as a red-haired ninja girl, etc. But most of the avatars looked a lot like the people who made them -- thinner maybe, or with better hair or bigger, uh, appendages. But quite recognizable.
And then there was the photo of Jason Rowe, a young man in his 30s who has muscular dystrophy (link). He's in a wheelchair, with a breathing mask on, and a report by NPR said he can move his hands just enough to control a character in Star Wars Galaxies, which he plays about 80 hours a week (link).
His avatar is a huge husky guy in armor, waving politely at the viewer -- something that you imagine might be difficult for the real-life Mr. Rowe. In all of the other pictures, you get the impression that the real person is saying to you, "here I am in real life, the avatar is my mask." But Rowe's avatar seems to say, "this is the real me over here where I can move around, don't judge me by my physical shell."
I've never met Jason, and I may be reading way too much into his picture. But if he's not thinking that, I know there are a lot of other people on the Internet who are. I doubt the folks who wrote Galaxies or Warcraft or Second Life were expecting to have this sort of impact on peoples' lives, but that's what happens when you work in tech.
And Jason, thanks for posing for that picture. You reminded me what this industry is really about.
Labels:
avatar,
internet,
virtual reality
Sony Ericsson K850 DVB-H edition?
This is the latest rumor going around over at esato. This rumor was born because of one sentence in Eldar's (mobile-review) review of the K850. Here is the sentence."TV shows for models equipped with DVB-H receiver;"The K850 has been seen to have some TV icon but not alot is known about it. Now the question is will there be a DVB-H model or will Sony Ericsson make some accessory that will enable
Labels:
Sony Ericsson
Some more pics of the grey W580
Here are some more live pics of the gorgeous Sony Ericsson W580. It looks so much better than the white version.Pics from sogi
Labels:
Sony Ericsson
SoftBank 3G Base Stations Exceed 46 Thousand
SOFTBANK MOBILE Corp. (Head office: Minato-ku, Tokyo; Representative: Masayoshi Son, hereafter “SOFTBANK MOBILE”) announced the following concerning the 3G network enhancement, which is one of the commitments made upon the SOFTBANK Group’s entry into the mobile communications business. As of today, August 1, 2007 (Wed.), 46 thousand 3G base stations, which was the number strived towards during
Labels:
Other mobile phone brands
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