iAlja Writer reports from Second Life

I don't know if it's just me, or is the Internet-based virtual world called Second Life getting a lot of attention lately? All the news and reports from this virtual world have finally caught my attention, and after reading the post My Second Life and the post Presenting in RL/SL, I have decided to see for myself what all the fuss is about.

The first thing to do was of course to download the application and create a Second Life (SL) account. And so it was that on January 31st 2007 iAlja Writer was born. Yes, that is my SL name (by the way - if you're wondering about the last name: when signing up you have to pick a last name from a list of names, so you can't just make up any name you want). After that was done, I was finally able to sign in and take a first look around. At first I didn't get very lucky as an update was scheduled just around my first day in Second Life, so I was soon unable to log in. Argh!

But it takes more than a maintenance outage to stop a curious educator from exploring new worlds. When Second Life was back online, iAlja Writer finally took her first steps in her Second Life. Walking around is pretty easy (just use the arrow keys) and if you want a better view of the world, you can also fly and view it from air.

That's me flying over EduNation island:
Then I completed the challenge of setting up the appearance of my avatar. This can be done with the help of a quite simple and powerful editor (a more complex version of the Mii editor on the Wii).

Editing a playful and a daily appearance in SL:
You also have many other tools that can be used to teleport between places, chat, edit you profile, join groups, search etc. - and yes, figuring all that out takes some time, but after an hour or two I was able to master basic tools, menus, and other UI elements. The UI is quite basic, but can be learned quite fast, and you also get an essential SL tutorial right as you step into the world. But although the basic functions are quite simple to learn, I must say that the key word for my first days in SL was confusing. I don't really know why, but I really felt confused and disoriented. I felt there was still so much of basic tools to find and learn, when in fact I already knew how to use the basic tools of SL.

iAlja wondering Where am I? What am I doing here?:
Anyhow, the thing I was of course most interested in was meeting people (fellow educators trying to figure out SL if possible :) ). And to meet the right kind of people you of course have to go to the right kind of places, like the EduNation island, Campus: Second Life, Sloodleville (a place where people are trying to bring Moodle to Second Life) and many more. For this reason I did a little search on the web and among SL places, events and groups, and was soon able to find places where educators meet and where links to other edu spaces can be found. The only thing that bothered me was that I didn't really got to meet a lot of people in the first days, as the edu places were mostly empty - I guess I'm in the wrong time zone :( But then I finally came across some interesting people and had some interesting conversations. I was really pleased to see that many people were willing to talk, answer my stupid questions (like: Who controls the weather in this place?) and share their experience and knowledge of SL (or other areas of 1st life :) ). Talking to people in SL is basically like using IRC, but much much more fun because you can in a way see other people and to some extent communicate non-verbally. I was quite impressed by the way SL avatars (characters) behave - they really seem alive. When you stand still they start looking at their watch (even if you don't have one) or look around the place or just stare at their feet (that's just what I'd do if I had to stand still in one spot!). You can also make your avatar do different gestures. Also, I find the pose that avatars assume when they are typing really great. It's a great way to show that a person is writing something! Voice chat can also be used in SL, but as I don't have a microphone for my Mac Mini I was yet unable to test it, but I think it would add a lot fun and realism to conversations. So, SL Voice Chat is definitely on my to-do list!

Another thing that impressed me was the variety of locations, places in Second Life. You have everything from clubs, shops and even museums. You can even race with Go-Karts, take a swim in WaterWarks or go to a party and dance a bit (check out this list of 5 free fun things in SL). From the places I visited I especially enjoyed the International Spaceflight Museum, which can also be a great place for learning.

At the International Spaceflight Museum:
So, is all this any good for education? I think SL is a great learning tool for programming or computer science students as you can build object and add various scripts to them, so it's a fun tool to practice or learn about 3D modeling and programming. I am a bit afraid that our (business and management) students would find the world a bit too confusing, though it could be a great way to practice business skills as you can trade various objects or land in Second Life (using Linden dollars). For this reason I think that you could have different modes in SL; for example: one very basic for people just interesting in going to places, meeting people and maybe buying stuff; then a business mode that would highly focus on the business aspects of SL; and finally an advanced mode for programmers and 3D designers. Basically, I think that SL and other virtual worlds have educational potential, but they should become even more intuitive and user friendly. A lot of people I met on help an information islands were feeling very confused by this new world and that can be a serious barrier for a wider adoption of virtual worlds.

//slightly off-topic
Although, walking around SL did give me an interesting idea - what if future operating systems would adopt the characteristics of virtual worlds? Try to imagine - we already use the metaphor of desktops as the place where application are run, so why couldn't we have a 3D office instead? A 3D office in which you can have pictures on your walls, of course choose wall colors or wallpapers, and have different office applications around the office - either on the desk or sorted on shelves. And when not working you could go to your leisure room with an audio and video system, and shelves of music/videos. Basically, each user could customize his/her own house and different rooms by dragging objects around the place, also between rooms (if it sounds familiar - something similar will be done with Spaces in the next version of Mac OS X Leopard (and probably 5 years later as Places in the new Windows version that Microsoft will claim as a new and innovative feature)). You could of course also have rooms for kids in which parents could control some of the content and you could invite your friends to your house and show him/her how you just redecorated your office or you work with that document or go to a public space to see a movie, hear some new music, talk with friends or strangers. Everything would of course be connected to the internet and you could for example watch YouTube videos in your video room. I think that might be possible in the future when better graphics, higher Internet speeds and computer power will be available - that or the alternative in which our houses will have screens in every room. But as the trend is moving to mobile technologies I think it'd be much easier to make the OS a 3D environment that you can carry around with you and work in your office in the fresh air while sitting in a park. We'll see.
//back to the topic

My point (my opinion) is, that we're still not at the point where SL can be as widely adopted as for example instant messaging. SL is more demanding, takes more time to start using, but in the end is quite more fun - but for the average user the road to fun is still too bumpy to be enjoyable (imho). I really can't make up my mind on the future of SL or other virtual worlds. As I said - it has potential, but so far it only appeals to a quite limited number of users. We'll see how it goes. In the meantime, I still think it's a valuable experience for every educator to go and check it out and experience it first hand - you don't really know what it is all about until you are actually in there. And if you happen to meet iAlja Writer somewhere along the journey don't forget to stop and say hello ;) Also, suggestions of interesting activities and places iAlja Writer should in your opinion visit are more then welcome, so feel free to leave a comment or write me an e-mail :)

Even in Japan, there's no one "killer" mobile data application

As reported by What Japan Thinks, a recent survey of 1,000 Japanese mobile phone users asked what features would be important when they upgrade to their next phone. The results matched what we've seen in the US and Europe -- there's no single feature that all users want. In fact, there isn't even a data feature that a majority of users want.

This chart shows the most important findings:

When upgrading your mobile, which features are important? (Multiple answers allowed.)



I left out some generic features like "memory card." Other than those, no feature got a thumbs-up from more than about 20% of the users, which is very similar to the sort of results we've seen among mobile users in the US and Europe.

I did think it was interesting that mobile TV got a pretty good score, as did the e-wallet features that some Japanese operators have been pushing. E-wallet functionality has been a gleam in the eye for mobile companies for at least ten years; it's nice to see someone implementing it.

It appears that Japan, like the US and Europe, has a segmented mobile data market in which different users want different, conflicting features. The best way for a manufacturer to tackle that is with a line of products targeting different user segments, rather than one all-consuming super smartphone.

Although mobile feature attitudes in Japan aren't as different as many people might expect, attitudes toward mobile brands are enormously different. That's because Japanese mobile phone companies don't focus on the export market, and overseas brands don't do a good job of designing for the Japanese mobile operators. Sharp is by far the most desired mobile brand in Japan, for good reasons because it makes really nice mobile hardware. The top brands in the US and Europe -- Nokia and Motorola -- are also-rans in Japan.

What brand of mobile handset do you desire most? (Only one answer allowed.)

The operators' "secret" plan to destroy Google. Yeah, right.

By now you've probably seen the reports that six European mobile operators plus AT&T are planning "secret" talks to set up a mobile search engine to rival Google. The Telegraph reported that the secret seven might team up with an existing search engine, or might set up their own shared search engine and advertising sales team.

The idea is for the operators to capture the majority of advertising revenue from mobile web search.

It's possible that the report is false, but the Telegraph had some quotes and details that sound credible. (Besides, if it's not true then there would be nothing for people like me to posture abut online.)

As you'd expect, the report is already attracting a lot of commentary online. I won't bother repeating what everyone else is saying, but I'd like to make a few quick observations:

1. Have any of these high-profile operator consortia ever been successful? It's a sincere question, not rhetorical. I can't think of any of them that lived up to their hype. But maybe I missed one. Please post a comment if I did.

2. I don't think the threat to create their own search engine is credible. The investment in infrastructure is too large at this point. So the real play would be to partner with one of the current search companies and squeeze money out of it. Let's see, who's desperate for search share and has a ton of cash? Hello, Redmond.

3. Who starts secret negotiations by leaking the fact that they're being held? Only someone who's inept, or is posturing to create leverage in their discussions with Google.

4. All of this presupposes that the operators can continue to maintain closed gardens, preventing users from going to whichever search engine they like. That worked soooo well for AOL and MSN, didn't it?

5. Why can't these guys negotiate with Google the traditional way, by threatening to sue them?

6. I hope eventually someone will realize that unless we figure out how to make mobile browsing a lot more useful and compelling, there isn't going to be any pile of riches to divide from mobile search.

Web 2.0 in less than 5 minutes

Yesterday I came across an amazing video presentation of the concept of Web 2.0 created by Michael Wesch. It's a short and concise presentation of some important concepts and ideas about Web 2.0 (or the Read/Write Web). I think this video can be a great starting point for a discussion or reflection on how modern technologies are affecting many important areas of our lives and why is Internet such a big thing nowadays. Enjoy watching it!

GSM Radio Test Measurements - Non-Dominance

GSM Radio Test Measurements - Non-Dominance Screen Image 1Readers and cell site analysis students will recall the thread at http://trewmte.blogspot.com/2007/01/gsm-radio-test-measurements.html regarding GSM Radio Test Measurements. In that thread the discussion related to possible anomalies and interpretation regarding radio test measurements. In this thread I want to highlight another radio

My Wii experience

Wiiii, a Wii has finally made it to our living room! And after a few days of Wii Sports I can share my first impressions and reflections on how the Wii can be used in education. I know a lot has already been written, so for those of you who might not yet know what is a Wii I suggest reading Nintendo Wii: first impressions - a great post that in my opinion nicely describes what a Wii is and how you can play with it. Also, you might want to read A Wii post on educational gaming, just to warm up ;-)

Ok, let me now describe my personal Wii experience. The first word that came to my mind after using Wii was: intuitive! The new motion-sensitive controllers are in my opinion amazing and playing the games feels so natural. You just use the controller as if it was a tennis racket or a baseball bat and that's it. Before I got the Wii, I was a bit afraid that playing Wii Sports would soon get boring, but it just doesn't. It feels like a real game and it is a totally engaging and addictive game (also, the muscle ache the day after was 100% real - I was never really ware of all the upper-body muscles you can train with playing those sports before I tried Wii Sports :-/).

Apart from providing great physical exercise (by the way - you can quite easily loose some wight with the Wii - don't take my word for it, read the Wii Sports Experiment, Results!), the Wii can also connect to the Internet and can be used to socialize with your Wii friends. You can in fact use a Wii version of the Opera browser, check out the Wii news and weather channel, or use the Message Board to send and receive messages and keep track of your progress. The really fun thing is that each Wii player can build his/her own Mii - a virtual character that can be used in games or that you can let travel to your friends' Wiis (look at the picture below - it's my Mii!). Isn't that cute? ;-) But also, it's a fun way to interact with your friends - you can in fact even save your Mii to your own Wii Mote (the Wii controller) and when you visit a friend, you can transfer your Mii to his/her Wii :-)

The Miis are sure a cute feature, but as an Internet addict I must say that I enjoy the web browser much more. The Wii browser is still a Trial version and I think there is still a lot of room for improvement (like encoding settings - right now the browser can't display certain specific characters of my language), but at a first glance it looks ok. You can zoom in or out on web pages, which is really useful because of the low resolution of TV screens. The browser has Flash support, and there are already web sites with flash games that can be easily played on the Wii (Google Wii flash games). You can also watch YouTube or Google Videos with no problems. Browsing with the Wii Mote is over all very intuitive and easy to learn. When you need to type a web address or fill out a form you use an on-screen keyboard - you can't type as fast as on a real keyboard, but you get some help in the form of word suggestions and I really like the fact that it provides a subtle tactile feedback (the remote vibrates slightly when you move over a letter).

Now a few weak points I noticed so far. Firstly, a quite annoying problem with the keyboard interface: it isn't good for editing fields with existing text - let's say a wiki page or blog post - because it doesn't show the content of the field, but just lets you type in new words. I hope that gets solved in future versions. And on the subject of the Wii Opera browser: I came across the post Using the Wii Opera browser for educational purposes today and I was really surprised to see that kids find playing flash games with the Wii Mote so engaging. Surely, flash games are only mini educational games (for more on the subject read Marc Prensky's article In Educational Games, Complexity Matters), but I really think that the physical involvement that the Wii provides is an engaging form of not just playing games but also learning. Here I must point out that the Wii is a new player in the gaming industry and still has room for improvement and even more room for new games. I think that in a few years we could be seeing really interesting games that will know how to fully use the potential of Wii's specific controllers and that will also provide great, engaging, and meaningful learning experiences.

Moving on - why is there now RSS reader on the Wii? It has a great news channel, a browser, so why didn't they include an RSS reader? I sure hope they'll be adding it soon - either as part of the browser or as a separate channel.

And at last - the interface design is quite simple, but I think it could be made even more simple (bear in mind that I am a Mac user and have quite high standards as far as the UI simplicity is concerned ;-) ). A more annoying thing is that switching between Wii applications is a bit slow. I know it's a console, but from my perspective you have to wait a bit too much just to switch from the weather channel to the news channel for example. Waiting for a dozen of seconds is not such a problem when you're waiting for a game that you'll be playing for hours, but when you have to wait just to see the weather or check the mail... it is annoying. So I hope they'll improve that somehow in the future as well.

So - what's my final verdict? I am totally impressed by the Wii - it's fun and engaging, and I see a lot of potential in it, but for serious educational use I think we'll have to wait for a year or two to get better games and to improve some of the features and of course add new ones. Now if you'll excuse me, I'm going to my new gym - my living room and Wii Sports' fitness (I've got to get my fitness age down! I don't even want to tell you the results I got yesterday! It's really time for us geeks to get a move ;-) )

Master Password Unlock

Master Password UnlockI have received requests for copies of the 2006 supplement edition of Mobile Telephone Evidence (MTE) Newsletter Vol4-MTE-03-2006 supp: 002 regarding Master Password Unlock for Nokia mobile telephones.http://www.filebucket.net/files/1597_knksh/Handset%20Password%20Unlock.rar