Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Second Life isn't dead, but it's a niche

Lately, some articles wondered about what had happened to Second Life, the virtual world that had a quite intensive hype period in 2007 and 2008. Usually, these articles follow a similar pattern: a journalists revisits the "lost" virtual world, isn't really impressed by what he/she sees. The article is then followed by a few comments by average visitors, who tend to agree with the journalist, and then the Second Life community discovers the article and start defending their world with examples of great projects being done in Second Life and sooner or later accuse the journalist of not going to the right places and not taking enough time.


Second Life is a niche

Well, here's the thing: I did spend a lot of time in Second Life, met many, many wonderful people in there, and I know what great things people are doing there. So I hope I can add my 2 cents into the debate from a fair perspective. If you ask me, SL certainly isn't dead, and it is in fact doing quite well from a business perspective. But I also think it's fair to say that it is a niche service. It's great for content creators, artists, musicians, it's great for people with enough patience and perseverance to put up with the lag and other technical issues. But it's awful for the average internet user, and I must confess that I'm also having difficulties with finding reasons to log in other than to read and respond to the occasional message or notice.

Yes, you can attend many wonderful events, see a lot of great art etc.. But only if you are prepared to spend a lot of time troubleshooting various technical problems. Have meetings? Yes, but only with people already using SL. In all these years I haven't managed to convince a single friend to try out SL, and believe me, I tried!


Doing one thing really, really well

I think the main problem with Second Life is that it can do almost everything, but that it doesn't do anything really, really well, but at the same time it has a huge learning curve. On the other hand, a more limited virtual world like World of Warcraft is really good at keeping its users engaged and entertained for hours and hours. No, you can't have your own house or design your own clothes in there, but nonetheless you have a lot of fun! And I must confess that lately I prefer killing Murlocs in Azeroth (and paying for it!) to waiting for the newest Second Life wonder to load.


My lil' gnome mage (right) might not have custom hair or skin like my SL avatar (left), but she's more fun to hang out with


A lot of potential, but not there yet

Now, don't get me wrong. I still do believe that virtual worlds have a lot of potential, potential for education, potential for doing business. But I can't teach if my students have to spend hours just to start feeling comfortable in a new environment, and I can't do business meetings without having any of my business partners in-world. I would love to do all that, to save all of us the environmental and other costs of travels, but I can't.

So, while there is a lot of potential, there isn't a virtual world that fully uses it - at least not for the average user, who isn't willing to spend hours learning a new piece of software.


Who is going to reinvent virtual worlds?

And that is why I'm still waiting for someone that will be able to reinvent virtual worlds in such a way that it will be easy and nice to have classes in-world or business meetings. And at this point I'm not sure Linden Lab, the makers of Second Life, will be able to pull that off. M Linden is no Steve Jobs. And what we need is an iPhone of virtual worlds. Something that will be so intuitive, so sexy that everyone will want a piece of it.  Something with an awesome user interface that is able to provide a great user experience. That's the one thing my ideal virtual world should do really, really well.

And while I'm running out of patience for Second Life's technical woes, I still believe that someday something that reinvents virtual worlds will come along. Perhaps it will be some sort of augmented reality application or something entirely new. I don't know, but I can wait for the right thing.

Virtual worlds in education and Moodle

Today I'd like to share with you my recent paper about using virtual worlds in education, with a special focus on how we can use virtual worlds with Moodle. I wanted this paper to be a basic introduction to why virtual worlds are good for education, and also provide a basic overview of some of the most interesting virtual worlds/tools on the market today.
Here is the embedded version from Scribd:
I presented this paper at the 3rd International Slovenian MoodleMoot with a live demonstration of Webline.lite (a super easy way to add avatars to any website), and I hope I managed to encourage some teachers to think about virtual worlds as a possible addition to their online courses. This year I was positively surprised to hear so many teachers using blogs and wikis in their classrooms, so perhaps next year I won't be the only weirdo talking about virtual worlds anymore :)

Slovenian MoodleMoot'08 International Section Speaker List

The preparations for the upcoming MoodleMoot in Koper, Slovenia are in full swing not just in real life, but also (this year for the first time!) in Second Life. Today we've just successfully installed and tested the Sloodle WebIntercom, which will make communication between real and virtual conference attendees even easier through the conference Moodle site. And we also have the list of presenters for the International Section of the conference, which will be partially broadcasted into Second Life and partially taking place in SL. Many thanks to all that agreed to present!

So here is the basic info for the international section:



2nd International Slovenian MoodleMoot 2008
Friday, June 6th, 2008

International Section – between real and Second Life®

SLURL: http://slurl.com/secondlife/Rockcliffe%20X/131/38/21

CET 5 PM – 6.30 PM
SLT 8 AM - 9.30 AM
(Check your time zone)


Real life

Using Moodle for the international study programme Media Production Management
dr. Peter Purg, University of Primorska, Faculty of management Koper and Institute and academia for multimedia Ljubljana

Moodling in a business school in Slovenia
dr. Viktorija Sulčič, University of Primorska, Faculty of management Koper
Alja Sulčič, Artesia Ljubljana, Slovenia


Second Life

Second Life Education: In Medius Rez
Chris Surridge (SL Christopher Flow), South Korea

Sloodle community
Giannina Rossini, UK

Sloodle 0.3 – Improving Web and Virtual World Integration
dr. Daniel Livingstone (SL Buddy Sprocket), University of Paisley, UK




Hope to see you there! :)

Slovenian MoodleMoot 2008 - Call for Presentations

Today I have the pleasure to invite you all to attend or present at the upcoming Slovenian MoodleMoot. Some of you may remember me writing about last year's (first) Slovenian Moodle conference, but the big change this year is that we're making the conference more international and more accessible to a wider audience. We will be in fact broadcasting the international section of the conference live in Second Life and we're also looking for international presenters that are willing to present their experience with Moodle or Sloodle to the Slovenian and Second Life audience through Second Life. The combination of physical and virtual presentations will be the first of its kind for everyone involved, so I hope we can get the technology to cooperate ;)

And here's more info about the conference and about how international guests and presenters can get involved:


When: June 6th, 2008
Where: Koper, Slovenia; Second Life®
Deadline for application: May 31st, 2008
Contact info: cei@fm-kp.si

About the conference

Last year the Faculty of Management decided to host the first Slovenian Moodle conference (also known as a MoodleMoot) to bring together users, developers and administrators of Moodle, one of the most popular online learning management systems in Slovenia. This year we decided to make the Slovenian MoodleMoot international and invite Moodle enthusiast from all over the world to share their Moodle experience and meet with Slovenian Moodle fans. The 2nd Slovenian MoodleMoot will feature several presentations from Slovenian users, but also a real life and a virtual international section in English. The international section will be broadcasted into the virtual world of Second Life.

Call for presentations

We invite you to present your experience with using Moodle or Sloodle either at the real life conference location or in Second Life. Presenters in Second Life will be asked to use Skype during their presentation and can use presenter slides and other visualization tools. If you would like to present at the Slovenian MoodleMoot, send us an e-mail at cei@fm-kp.si by May 31st that includes:
  • your name (SL presenters also add your SL name) and affiliation,
  • chosen presentation mode (real life or Second Life),
  • the title and a short abstract (no more than 500 words) of your presentation,
  • special requirements for the presentation (if any).
Presentations should be limited to 15 minutes.

Attending the conference

You can attend the international section of the conference for free either in real life in the sunny coastal city of Koper, Slovenia or in the virtual world of Second Life (exact location to be announced). If you plan on attending the conference in Koper, Slovenia, we ask you to announce your attendance by May 31st at cei@fm-kp.si. Second Life attendance does not require prior registration.

Other info

We expect the international section to be scheduled at 5 PM CET (8 AM SLT) on Friday, June 6th, 2008. You can send additional questions about the conference at cei@fm-kp.si or post them on the conference Moodle site. For additional information about presenting in Second Life, you can also contact Alja Sulčič (SL iAlja Writer) directly in Second Life or through e-mail (alja@artesia.si).

The conference is organized by the Centre for e-learning at the Faculty of Management Koper in collaboration with Artesia, Open Source Center Slovenia, and National School for Leadership in Education.

MMC island opens to the public

With great joy and pride I can finally announce the public opening of my company's first major Second Life project: the MMC island. MMC island is an extension of Multimedia center, the new media department of Slovenian public broadcaster (RTV Slovenija). The main purpose of the island is to provide users with the ability to organize their own events on group owned and managed land. You can read more about the project in our press release.

You can already visit the island right now, and on Saturday, March 29th from 10 AM to 4 PM SLT we'll be having the official opening party with 6 hours of live music and other activities (including a presentation of the project in English at 1 PM SLT). Here is the promo video we made at the rehearsal party (the real one will be even better! ;) ):


So, I hope you can all come to visit our new sim, and admire the amazing builds made by Beta Technologies. We are realy looking forward to shape the image and purpose of the island with you, all Second Life users, so if you've got a suggestion of how to make the place even better, please let us know! :)
I'll try to blog more info about the island in the coming weeks (after I get some sleep :) ), so stay tuned!

metaHUD - bringing Web 2.0 to Second Life

A big part of what makes Second Life so appealing for me is the ability to meet and interact with interesting people from all over the world. I've been in Second Life for over a year now and in this time I've made some great friends with whom I love to discover new places in SL, have great serendipity moments or attend various events with. And we use a lot of different tools to keep in touch - mainly Twitter and Facebook. But I often wished for an easier way to let my SL friends know about a great event going on or a great place I'm just visiting... and that is why I was really excited to discover a new Second Life tool last week called metaHUD.

metaHUD is a HUD (Head-Up Display) that you can wear in Second Life. The developers of metaHUD like to describe it as a social networking platform for Second Life that enables Second Life residents to share their Second Life with friends. It can also be used only as a search engine for SL places and products and as a shopping tool, but its real power is in allowing residents to follow and use what their friends are doing. Let's see how this is done through different parts of the HUD.


metaTravel - Travel guide

When you're wearing the metaHUD, it keeps track of your teleport history and other activities, and stores all that into your personal Timeline. Whenever you teleport to a new place, you can rate it by simply choosing a green thumbs up or red thumbs down button. If you wish, you can also tag the place to make it easier for other metaLIFE users to find it through keyword search, and you can even leave a comment about the place. If you really like the place, you can also add it to your Favorites (works similarly as the "Picks" tab in standard SL profiles).


metaFriends and metaTIME - Social life


Next, the metaHUD offers the ability to search for people. If your friends use metaHUD, you can view their Timeline, Favorites, Home location, choose to follow that person (if you follow a person, you have their updates in the Friends Timeline), and even add tags and comments to their metaHUD profile. The Timeline feature is very similar to the Facebook Mini-Feed that tells you what a friend of yours has been doing on FB - in the metaHUD the Timeline tells you what a friend has been doing in SL. Also, the ability to add comments is similar to the FB wall feature. So basically, we can now have some of the useful features of web social networking sites within Second Life!

Now, if you're a Twitterholic like me you might wonder whether there's also a way to post your status to friends. Well, you don't have a separate place in the metaHUD to answer the question What are you doing?, but what you can do is add comments to places you're visiting - and that appears in your metaHUD Timeline, so friends can easily read a comment that says "There is a great concert going on in this place!". Of course, not always the best solutions, but when I talked about this with Robbie Kiama (one of the developers), he told me that they are planning to make a RSS feed from your Timeline and add better connectivity with Twitter and similar services, which is something I'm really looking forward to!


metaStore - Shopping channel

And let's not forget that the metaHUD also lets you use the metaLIFE Meta Mart shopping system, which enables you to browse items in the Meta Mart system that are for sale (apart form an alphabetical list you also have lists of Latest, Favorite, Popular, Purchased and Free items), search for items using keywords, rate and comment virtual items (thus making it easier for other user to find good content), and you can also buy items directly from the HUD itself. Kind of what you can do on SL Exchange or Onrez, but without having to switch back and forth between the SL viewer and your browser. The shopping feature is of course very handy, and it even allows you to teleport to the actual store if you want to (something I personally miss on the web shopping sites!) and even send items as a gift to friends.

If you're a content creator, you can find more info on how to sell your items through the Meta Mart system on this page. There is also a paid Referring Partner system that can earn you some L$, but I personally haven't tried it yet.


meta-LIFE.net - Web interface

And finally, the metaHUD also generates a personal password for you, which can be used to sing in to the meta-LIFE.net site. Here you can manage your metaHUD profile and items (if you're selling your objects through the metaHUD Store), and manage your metaHUD privacy settings, so you get to decide whether your teleport info, shop history, and other actions are visible to all metaHUD users, your friends only or nobody but you.


I've been using the metaHUD for a few days and here's what I personally think are its strong points:
  • easy to use, the interface is consistent, and the HUD is quite fast once it loads,
  • great list of features (my favorite is the Friends Timeline),
  • customized privacy settings,
  • doesn't obstruct your view too much when minimized.
But of course, the product was just released and there is always room for some more improvement. Here's what's on my wish list for the next versions:
  • a version that can be used on the left or even top/bottom part of the screen (currently the HUD is made for the right side of the screen, which in my case is already taken by other HUDs, so it'd be great to have more choice),
  • the option to receive an IM when chosen actions from Friends happen,
  • more web connectivity (especially with Twitter),
  • added support for events (the ability to announce events and sign up for events).
But all in all I think the metaHUD is a great product that finally brings some Web 2.0 in-world. I'll certainly be keeping an eye on the metaLIFE team for future projects, as they really have some great ideas. Yesterday they also released metaPRESENTER, a presentation screen for SL that is controlled through a HUD. Pretty neat! You can of course get your free metaPRESNTER through the metaHUD, which you can pick up at the in-world Meta Mart location. And please, do feel free to leave a comment under this post with you opinion about the metaHUD, I'd love to hear what you think about it!

Another Second Life presentation announcement

I'm having a really interesting week in Second Life: last night I was a guest speaker of a Second Life event for the first time, and today I have the pleasure of announcing another in-world appearance. Grace McDunnough, Sophrosyne's Saturday Salon guest host for this week, invited Jan (my business partner) and me to talk about our company, online communities and about what we've both learned about Second Life and virtual worlds in general. If that sounds interesting, please join us for a discussion this Saturday, February 23rd, from 1 PM to 3 PM SLT at Extropia Core. You can read the event announcement here.

If you want to know more about my presentation at ISTE last night, you can read a summary on Kevin's blog, check out the slides on SlideShare, and there are event some nice pics from the event on Flickr. If you'd like a transcript of the event (generously provided by Veritas Variscan), IM me in-world and I'll send you a notecard. And a big thank you to everyone that attended my presentation!

ISTE Speakers Series Session in Second Life

Just a brief announcement and invitation: I was invited to be the guest of the next ISTE Speaker Series Session in Second Life on Tuesday, February 19, 6 PM SLT. I'll be talking about my experience of being an online tutor and I hope you can join me for a great discussion. Here's the official announcement from the ISTE Second Life wiki:
Online Tutoring Across Different Platforms with Alja Sulčič (SL: iAlja Writer)
Alja is a virtual platform expert in Slovenia working for Artesia, a small start-up focused on building virtual communities. Prior to joining Artesia she was an online tutor at the Faculty of Management Koper at University of Primorska for three years. She will be presenting about her experience as an online tutor in an online e-business course in which students were introduced to different internet technologies, from Moodle to Second Life, and about the challenges of working with emerging technologies in general. Alja is a member of the Second Life Volunteer Program, working mostly with new Slovenian Second Life users.
ISTE hosts great regular events, so you might want to check out their wiki for announcements for other events as well or check out Kevin Jarrett's blog for great posts about what's going on at ISTE Second Life HQ. I must admit I haven't yet managed to attend any of their events in person (6 PM SLT means 3 AM for me! :( ), but I've heard great things about them. So, hope to see you on Tuesday!

List of abilities and roles for Second Life groups

I wish that me spending more time in the virtual world of Second Life could be a good excuse for not blogging lately, but it really isn't. Oh well, while I try to get into a blogging mood again, I've got a little something to share that will hopefully be useful to fellow SLers. I'd like to talk about Second Life group management today (and no, it's not another we-need-more-groups rant - Grace already nailed that subject better than I ever could).

Groups are a great way for two or more people to manage a parcel of land in SL for a common project, but when you need to have a larger group of users with different skills and roles, you might want to define more roles with different abilities in the group that owns your land. For example, you might not want to give less experienced users full control of objects on group owned land, but you might want to give them the ability to send out group notices.

And something similar is just what I'll soon have to do on a group owned land. As I need to carefully define the roles, I wanted to have a table outside SL with all possible abilities for roles listed. I was surprised not to find such a list, so I made one on my own. You can get the list in Excel and PDF format on Scribd.


As there are three default roles (Everyone, Officer, and Owner) in each SL group, I also marked which abilities each of the default role has. I also copied the comments for each of the ability. These comments are available in the Abilities tab under the Members & Roles tab in the Group Information window and most of them include more details and the occasional useful warnings for group owners, so you might want to read them if you're not sure what a role does. If you're new to managing SL groups, you might also want to read the Knowledge Base articles about the Group Roles and about Group Owned Land. Torley also has a great tutorial about creating groups and using the Group Information window for beginners.

And I would love to hear how you go about defining SL group roles or any good advice/best practice you have about managing group roles and choosing abilities!

OnRez Second Life viewer & CSI:NY in SL

Yesterday we were finally able to get our hands on the new OnRez viewer for Second Life that was made for a special episode of the hit show CSI New York (which was also aired last night). The viewer is available both for Windows and Mac OS X and it's got a simplified user interface and a built-it browser. If you're familiar with the existing Linden Lab's viewer you'll need some time to get adjusted to some changes. The most obvious one is the fact that you now have the Friends button in the lower right corner instead of the Inventory button - I suppose they think users will need their friends' list more often then their inventory, which can now be found under a button at the top of the screen and it's been renamed to "My Stuff" (I don't even want to comment on that). The good news is that most of the shortcuts still work, and you still have the client menu and all the advanced options (you need to manually enable the Build menu and the advanced options under the View menu).
OnRez user interface
Some of the new UI elements (the HUD is detachable)
And even better news is that we now finally have the back button (and teleport history) built-in. The home button in the upper menu bar is a bit confusing for me though - it takes me to Central park on the CIS sims, although the usual shortcut for home still takes me to my real home. But the best feature of all (at least for me) is the built-in browser. Sure, it's pretty basic (no Flash for example), but it works, it's fast, easily accessible and it seems like a better way for displaying text help files than through notecards, as web pages can of course be hyperlinked and enriched with various design elements.

My blog in the OnRez viewer
Viewing my blog in the OnRez viewer
Overall I think I prefer the OnRez viewer to the Linden Lab's one. Yesterday I had some problems with textures not rezzing, but now everything appears to be ok (they already had their first update yesterday). You do get CSI pop-ups each time you run the viewer and login, but they can easily be closed. I think I'll stick with this viewer for now - mostly because of the browser.

Now, moving on to the CSI part of the story (note: until now I've never seen an entire CSI episode - I usually switch after a few minutes). Yesterday I already picked up my CSI Toolbar (a HUD) on one of the many CSI Orientation sims, walked through the orientation process, and solved my first crime. I must say the whole experience was quite pleasant and engaging. I think they made a good job of introducing the basics and they also prepared an interesting crime game. They also have nice video tutorials on the special Virtual CSI:NY site. It makes one wonder how we could make some educational sims as interesting...

Investingating a crime scene with the CSI Toolbar
Working on a crime scene with the CSI Toolbar
Anyway, I was also curious to see the CSI TV episode to see how they presented Second Life. I got the chance to see it this morning, and... hm... let me just say I've laughed out loud a few times. I don't know which world they filmed this episode in, but it only looked like Second Life if you took screenshots of the scenes. There was absolutely no lag (!), everything (especially dressing up) was done through a keyboard, no pie menus etc. Not to mention the silly gladiator game effects (there was a large audience at the event - certainly over 40 avatars - and no lag or crashing!), everybody using tools to fly, the silly comments made by most of the CSI team, and some sort of Second Life virus? Somebody's been reading Snow Crash I presume or just playing another video game. Oh well, we've all seen how hacking is usually presented in movies. But anyhow, I'm not quite sure the picture of Second Life on the show would manage to get me interested enough in SL if I were a CSI viewer that's never heard of Second Life. I mean, why would I want to go into a virtual world in which there's a tech savvy professional killer or a world in which you can get a strange virus that keeps a whole team of IT experts busy for hours to fix? I certainly hope the commercials were better than that.

CSI orientation crime scene
Virtual crime and a game I like to call "Guess who's the sponsor of the project"
Anyhow, quite many viewer of the show were apparently intrigued by the whole thing, and at this moment we still have many CSI newbies wandering around (btw we've also got improved versions of Clint & Brandy - they come with skin, prim hair and decent clothing now ;) ). A few moments ago I re-visited some of the orientation spots and I saw a lot of confused users. Not many very talking. Maybe they just didn't realize they can use text chat - in the CSI episode they were using voice chat all the time; yeah I know, how realistic! Actually, just one newbie said hello and asked me "what are we suppose to do or where are we suppose to go?". Hm, maybe not such a good orientation after all. Maybe we should have more greeters at the starting points (I did meet one last night).

Meet the new Brandy - this defaults certainly look better than usually
I think it's still way too soon to make any final judgments on the successfulness of the whole CSI in SL thing. I'm personally glad I got a nice new viewer, but we still have to see if and how the CSI viewers will play along in this game. The Second Life grid survived last night (the load wasn't even that big), but let's wait for a few days to get more numbers and to see how many of the new users will stay in SL after they learn how the world really works.

Oh an by the way - today we have another big Second Life TV appearance on the series The Office. Oh dear. Not sure whether I should be excited or scared about that :)

Giving your Facebook profile a Second Life

If you are like me, you probably have some of your Second Life friends among your Facebook friends. And until recently, we had no good way of connecting the two worlds. But now we can; and there isn't just one, but two Facebook applications that can help you with that.
Facebook and Second Life

Second Friends

The first app (by release order) is called Second Friends and was developed by Art Fossett (I'm using the developer's SL names in both cases). The app lets you display your avatar name and picture and a list of your Facebook friends that are using Second Friends on your Facebook profile. To use the app you need to do two things: you need to add the app on Facebook, and you need to pick up a personal key at an in-world kiosk on Eduserv island (you can reset the app and get a new key anytime).
You can then enter the key and your avatar name in the Second Friends form in Facebook. If you got that right, the app will import your Second Life profile picture into Facebook, and you are ready to display your SL name and avatar picture (if you wish so) on your profile.
Second Friends on my Facebook profile
To add and check for Facebook friends that are using Second Friends, you have to go to the My Friends tab under the app, and a list of friends (including their RL and SL names) will be added to your profile. If you wish, you can also choose to display their SL profile pictures instead. The functionality of this app is pretty simple right now, but future plans include adding an in-world tool for updating your Second Friends status while in Second Life and more.



Second Life Link
The second app, Second Life Link, was developed by Fire Centaur and another developer. It enables you to display your Facebook using SL friends in a similar way to the Facebook's defalt friends' list.

Second Life Link on my Facebook profile
The setting up process is similar to the one you have to go through with Second Friends, although it has a few extra functions. You can start the process by either adding the app on Facebook or by touching the in-world terminal in English Village.

In both cases you will get a personal key that you must enter either on Facebook or in-world (again, you can get another key anytime). A neat thing about Second Life Link is also the fact, that your Facebook friends get the option to register for a Second Life account on Facebook (in case they don't already have one) after adding the app. So you can also send invites for the app to Facebook friends that don't have a second life and trick them into getting one ;) After you've confirmed your identity, the app will automatically fill in your friends list with Facebook friends that are already using the app. Then you can also modify your Second Life Link profile by adding your avatar photo and one home and one favorite SL location you want to share with friends. Your SL friends will then be displayed on your profile with avatar photos and names, and if you click the See All link in the app on your profile or access the app from the left-hand menu, you can view whether your friends are online or offline in SL, and you can also teleport to their home or favorite location from Facebook.

Second Life Link friends detail
That's how my friends using Second Life Link can see me
Second Life Link also has advanced privacy settings, as you can see from the screenshot below, so you have full control of what your friends can see/do.

Second Life Link privacy settings


Both apps are still in beta, and I'm sure both developers will welcome our feedback. Currently, I have both apps installed and appearing on my Facebook profile, because they both help me connect my Second and Facebook life in a bit different way. I'm certainly looking forward to new features of both apps; and who knows, maybe we'll soon be able to "throw a sheep at" or "poke" our friends in SL from Facebook (throwing sheep should look spectacular in SL! ;) ). But for now, I'm really excited about the fact that my SL friends can get a special place on my Facebook profile. So, if you're a Facebook and Second Life user and want to connect the two, I recommend you give both apps a try, and let me (and of course the developers) know what you like/don't like, and what features would best for future versions :)

5 common myths about Second Life

Recently, I've been spending a lot of time in Second Life talking to new users, and also talking to companies/institutions that want to get into Second Life. And one thing my colleagues and I have noticed is that some Second Life myths are still very popular among people. That is why I think that it's important to talk about what Second Life is and what Second Life isn't with a good dose of realism. So, here is our list of some of common myths that should in our opinion be addressed in any serious meeting/discussion about Second Life (and other virtual worlds):
  • Second Life = Real Life. Second Life is a just a virtual version of the real world with the same business models, customer needs and behavior. WRONG
Second Life is not real life
Many real world limitations don't exist in Second Life. For this reason, the Second Life users have the freedom to behave differently than in the real world, satisfy different needs (for example, the need to have fantasy outfits) and literally take the world into their own hands. Therefore it should come as no surprise that many established real world business and marketing models simply don't work in SL. Real companies entering Second Life must get to know the virtual world and prove their value to the users.

  • Second Life = the world wide web.
    Like on the web, users in Second Life will visit my island to get information about my company/institution. WRONG
Second Life is not the world wide web
Second Life residents are not in SL to receive the same kind of content in 3D as they could on the web. They are there for new experiences, not links to web sites. There is nothing worse for Second Life users than clicking an advertisement and being moved out of Second Life into a new browser window. Established web privacy/value trade-offs (for example, letting a company know your e-mail in exchange for a discount) must be re-evaluated and set based on specific usage.

  • It's easy to make money in Second Life. Second Life will, in a short time, grow my company profits or allow me a comfortable side income. WRONG
Second Life is not a money tree
Yes, we do have money trees in Second Life, but don't expect to get rich in SL with no effort. To make money, an individual or a company must be even more innovative and adaptable than in real world because of larger competition and a level playing field. Success requires time and effort. And don't get in SL just with the vision of making money. Get in, enjoy the ride, and be inspired by what other are doing.

  • We know what works in Second Life and in what direction the future will take it. WRONG
The future of Second Life is not clear
Nobody has a Second LIfe crystal ball, which can tell us SL best practices and future developments of virtual worlds. You can't even guarantee that Second Life will work when you've got an important demo scheduled! It is important to remember that virtual worlds are still in early development stages - think of the state of the world wide web in 1995. Don't trust people that claim they've got all the answers, and check the figures; Second Life doesn't have 10 million unique users! And just as we're all still finding our way around Second Life, nobody can predict for sure what virtual worlds will look like in 5 or even 10 years. Could anybody predict BitTorrent, Facebook, YouTube or Flickr in the Mosaic age?

  • It's useful for me/my company/my institution to start getting acquainted with Second Life. RIGHT
Get a Second Life
After the initial stages of experimentation, Second Life and virtual worlds will likely become a new way of communicating with colleagues, business partners, customers, friends and family and enable us a new way not only of doing business, but of living - just like mobile phones and the web have done in the past. Forward-looking companies/institutions and individuals that start learning about virtual worlds now will have an advantage in future. As I always say: there is no better way to understand a new technology than by trying it yourself. And I'd also suggest you to try different usages of Second Life. I might be spending a lot of time in Second Life for business/networking purposes, but I still find time for fun explorations with friends.

I'd like to finish this post by adding some links to articles/resources that can also be useful when discussion Second Life and virtual worlds:

And what are in your experience the most common myths and misconceptions you have to deal with when talking about Second Life?

Presentation: Second Life and Beyond

In the past few weeks I've been curiously exploring Jaiku, Twitter, and even Facebook (more about those in future posts); and that is mostly why I haven't been posting to my blog as much as I would like to. Another thing I've been doing is trying out different virtual worlds (There, Kaneva, Multiverse, ...). I was curious to see if Second Life is really the best in social virtual worlds we currently got. And I must say I now appreciate my Second Life more :)

The reason behind my "virtual worlds exploration" is that I will probably have to do some introductory presentations about virtual worlds (and in particular Second Life) in the next few months, and that is also why I spent the past week making a "master presentation" on the subject. My goal was to create a presentation with a brief explanation of what virtual worlds are, of what is Second Life, and of different things we can do with Second Life. And here is the result:
I think this presentation can be used for different audiences by taking out some slides, so I hope you will also find it useful for some of your presentations. As it is meant as an introductory presentation, I didn't focus on details, but rather on presenting the key facts and some of the most attractive aspects of virtual worlds and Second Life. I posted the presentation on SlideShare along with comments for each slides with links to sources I used, so I suggest you take a look at those comments as well. And of course: your comments/suggestions regarding this presentation are welcome either on SlideShare or on this post :)

Join us at Bloggers Cafe!

In case you haven't heard yet: edubloggers now have a new place to get together in Second Life at the brand new Bloggers Cafe.The Bloggers Cafe is an attempt to keep the conversation that started at this year's NECC going (and it is of course a great opportunity for all of us that missed NECC to join in the conversation). You can visit the Bloggers Cafe on Eduisland II, on land that was kindly offered by Ryan Bretag (aka Existential Pain). Also, don't forget to join both the SL and the RL group (set up by Jennifer Wagner) and have your blog added to the virtual blogroll at the Cafe.
Bloggers Cafe - virtual blogroll
The virtual blogroll wall at the Cafe
For more info about how the Bloggers Cafe started and where it is going see Ryan's blog. See you all the Bloggers Cafe! :)

What a wonderful Second Life!

Yesterday I had one of the most magical days in my Second Life thanks to some really great people and a bit of magic coincidence. I haven't had much of Second Life lately due to different first life obligations, so yesterday I had a great chance to do some catching up, and I was really reminded of why I still believe in the potentials of Second Life. Mostly, I was once again reminded of the unique way in which Second Life is able to bring people from all over together.

First, I meet up again with Eyebeams Electricteeth (of Learn 4 Life), who has great ambitions and plans to make SL more popular among UK educators (and also abroad) and is working on some interesting projects in SL (you'll probably hear more about that in the next months).

Unfortunately, he had some other things to do, so I moved on and asked to meet Desi somewhere, as we haven't seen each other in ages (my fault). After mentioning that I still don't have any place in SL, Desi kindly offered to let me use some space in their new Literature Alive! HQ on Eduisland II. So, we went to check out the place (2nd floor), Desi brought in a couch (with one really funny sitting pose ;) ), and we started talking. She also invited KJ Hax over, who invited Any Ixchel, and what happened was real serendipity. Later on we were also joined by Corwin Carillon, Eloise Pasteur, and Butch Dee, and we had a really inspiring discussion. We talked about Second Life in general, avatars, identity, and we also shared some useful SL tools (thanks for the tip about the MystiTool HUD! It's just amazing!). It was a real pleasure meeting you all!
After the discussion Anya, Desi, and I went to do a bit of gadget shopping. Soon Anya's friend Aiji Ducatillon joined us, and we went to Anya's place to do some hang gliding, and playing with toys (Aiji thanks for the ride and the massage; Anya thanks for the giraffes and the cats! :) ). It was a lot of fun, and I surely hope we can do this again sometime (I'm glad I now have some friends from down under I can hang out with in EU friendly times :) ).

I spent rest of the day in my new "office" space Desi has kindly offered to me. I brought in a big and comfy couch, a cookie and coffee giving table (just touch it :) ), and an info point that can tell you whether I'm online or offline and will open my blog when touched. I hope you'll all come to visit me sometime (http://slurl.com/secondlife/Eduisland%20II/196/219/47), and that we'll be able to have more serendipitous moments in that space. Feel free to use the couch any time, and don't forget to invite your friends over! :)

Come over any time

How could we make Second Life more teacher friendly?

A few days ago I was watching Daniel Livingstone's presentation Immersive and Web-Based Virtual Learning Environments, and although most of the things he talked about were not new to me, it did strike me that teaching in Second Life at the moment is no piece of cake if you don't have certain technical skills. Sloodle is an interesting project that tries to make Second Life more teacher friendly, but can you imagine an average teacher (who has already struggled to learn how to use Moodle) installing Sloodle and setting it up with his or her own Moodle site? Or setting up a quiz for students within Second Life by finding and modifying a quiz script? I honestly can't, and I think that until we can make teaching in Second Life as easy as using a web-based learning system like Moodle, I don't think we can expect a lot of existing teachers to do any serious teaching in Second Life (for the sake of the argument let's just say that Second Life (or a similar virtual world) is an environment we want to use in education, and that we want to have our teachers to teach in it). You all probably know that it's difficult enough to explain what Second Life is all about, not to mention convincing teachers to get an account and get seriously involved in it!
Teaching in Second Life can be confusing
So, what would we need to make Second Life more teacher friendly and consequently more student friendly? I think the best way to achieve that would be to integrate some teaching and learning tools right into the Second Life (or any other virtual world) client. Let me give you an example of how that could look like.

First, a quick look back in time. The things we have to do right now in Second Life to set up a quiz or a similar activity remind me of the internet in the middle of the nineties. Back then, internet was a cool thing tool that most people were still unaware or even afraid of. It was really cool to have your own website, but it was not easy. You had to get some server space, learn HTML (remember how proud we were when we managed to use frames? ;) ), and then you had to know how to upload files. Argh. Only the real enthusiasts bothered to learn all that. Compare that with the ease with which you can nowadays create (and publish) a website in iWeb or the wonderful one click web publishing - everything is so easy that even my grandfather was able to learn how to blog in a few hours! And that's just how Second Life should become if we want more people to adopt it. We need better interfaces, more interactivity, and the ability to create content without the need to edit the scripts directly. Everything should be as easy as blogging with the Sloodle Toolbar currently is (well, once you manage to set it up :) ).

What we'd need is a user-friendly tool with which we could manage our courses. The best would be if learning management tools were available right in Second Life - in a similar way that group administration works right now. Can you image how great it would be if we had an extra "Learning" button somewhere in the SL interface? This button could open a list of all courses an avatar is currently attending or teaching. With a few clicks, you could get more info on each of our courses, search for new courses, start your own course etc.. Right now there are already many interesting courses that are being taught in Second Life (not just by educational institutions, but also by individual residents), but no easy way to find them and keep track of them.
Learning and Teaching in Second Life
I think every Second Life resident should be able to set up a course - pretty much like you can create your own group. Linden Labs could charge a small fee to open a course (as it does with groups), and have special discounts for large educational institutions that provide more courses. As a teacher of a course you should be able to change some basic settings, manage the list of participants (students and teachers/tutors) in each course, make course materials and notes available to students, have a list of assignments with deadlines and grades, have the ability to view attendance stats in your virtual classroom (a certain space on a land you or your institution owns), have the ability to set up and rez objects that contain a certain script with a few clicks without having to manually edit the script (a quiz chair for example or and info point for students) etc. Of course, it'd be great if you could connect this teacher tool to other learning environments (Moodle or others) with just a few clicks, and even able to view and edit the content of SL courses on the web. They say that a picture is worth a thousand words, so let's try to imagine how such a tool could look like:

Course management in Second Life
And then of course, students should in my opinion also get some help to keep track of their courses in the 3D virtual environment. They should be able to view basic course materials, send messages to the teacher and other students (either using the virtual world's IM channels or maybe even send IMs to other chat clients outside the virtual world - Skype, Google Talk, ICQ etc.), get reminded of upcoming lessons (wouldn't it be great if you were automatically offered a teleport to the class location 5 minutes before the start of the lesson?), receive notices of changes, have the ability to upload reports, write posts, answer quizzes, rate courses etc. Of course, the content of all their courses should also be accessible through a web browser and on any mobile device.

These are just a few ideas of how I think future teacher/students tools in 3D online virtual worlds should look like. I don't think it'd be a good idea to build an education-only virtual world (some sort of 3D Moodle) that focuses just on education - at least not until our avatars are able to travel between different worlds with all their luggage. In my opinion we need to provide better support for education in existing virtual worlds - education is after all one of the very important aspects of our lives, so why shouldn't it be more visible and better supported in the so called real-life simulations? I hope we will start seeing more tools like this soon, and that providing such tools will make second life easier for both "virtual" teachers and students. As virtual worlds are slowly making their way into mainstream and evolving in more open and connected spaces we now have the opportunity (and perhaps even a moral obligation) to bring out our own ideas about the future of education in virtual worlds and also demand better support for teachers and students in these new environments. That is why I would like to end this post by asking you, dear reader, this question:

What do you personally think should the killer app or tool for teaching in virtual worlds be like if it were to bring 3D immersive environments a step closer to the average teacher and make studying in these environments easier to follow for learners?

Report: First Slovenian Moodle Moot

The first Slovenian Moodle Moot took place yesterday in Koper (my hometown :) ). The Moot was hosted at my faculty, and we had over 60 delegates from all over our country (and also abroad). We were able to listen to over 30 interesting presentations, during which we learned about how Moodle is being used in different schools, at different levels, and for different course subjects. It was also a great opportunity to meet new people, exchange ideas, and also have a great time on the Slovenian coast (we managed to arrange a nice, warm and sunny day ;) ).

Most of the conference was in Slovenian, but we also had an international section, in which our Austrian and Italian friends presented their work. I was especially excited about having our Austrian friends over, whom we actually met through moodle.org! Thank you so much Peter and Sabrina for coming and presenting some of your work! :)

Here is a photo from the beginning of the international section, with me as the section moderator, and Peter and Sabrina preparing for their presentation, which was supported by Persony, a really great web conferencing tool:

Photo by Alen Ježovnik

At the conference I also presented my own paper on the subject of Sloodle. My presentation was the last of the day, and I think I did a decent job - judging from the feedback from the audience and their questions :) After the conference I also had a brief presentation of Second Life for those that were interested, and I hope I managed to present the existing potential of virtual worlds well enough.

So, the event was delivered without any major problems, and I think that all of our delegates were able to find something useful at our first Moodle Moot. I definitely hope we'll have another event like this again in the next year.

I'd like to finish this report by posting my own Sloodle presentation, and the two videos I've used during my presentation (I only had 10 minutes to present everything, so I had to keep the videos short). Here are the slides I used (translated in English):

A short video about Second Life (it was played on slide 3):

And a short demonstration of how the Sloodle Toolbar works (played on slide 7):

(By the way: we also had my Moodle presentation video playing in the coffee room and before the start of the conference.)

If you'd like to know more about our conference or my presentation, please leave a comment here or email me (ialja(at)mac(dot)com).

Eduserv Symposium 2007: Virtual worlds, real learning?

This Thursday I attended the Eduserv Foundation Symposium: Virtual worlds, real learning? through Second Life. I registered early enough to get a sit at the Eduserv Island, and I must say I had a great time listening to all the presentations. It was quite a long event, so I've got quite some notes to share :)

First I'd like to say a few words about how the event was delivered and organized. The quality of the video and audio stream was in my opinion very good. Both the video and audio worked perfectly through the event. We had a few problems with video at the beginning, but a quick log out and log in fixed it for most of us. I especially liked the fact that there was a live streaming of the presenters' desktop - all the presentations in SL that I've attended so far had slides preloaded as images in SL, and although the quality of the slides was excellent when loaded, it does take a while to load the image, you also have avatars touching the screen all the time, and often the slides aren't in sync with the presenter's talk. So from my personal view streaming the presenters' desktop was definitely a great idea despite the fact that the image wasn't crystal clear. But I liked the fact that we were able to see the same image the audience in RL saw (including websites and computer alerts ;) ), and the fact that the slides were completely in sync with the presenter. During the presentations we also had a smaller frame on screen with the presenter's face, which was a nice feature. If we also had the RL audience on another screen I'd give the technical part of the streaming an A+, so without that they deserve "just" a good A :)

A great feature of the SL event was the participant registration. Those that registered early were put on the Eduserv Island attendance list, so there was no need to worry about losing your sit in case you had to log out and log in back to solve technical issues. Definitely a great idea!

Also, I really liked the fact that they prepared free delegate bags in SL, which included a free T-shirt, the event schedule, and speaker details. That definitely made me feel welcome, although the lunch and tea breaks were quite boring for us (the SL attendees) as there was no virtual tea party or lunch organized ;) But anyway, overall I really enjoyed the event, and I must say the organizers did a great job, especially considering that this was their first SL event of this kind. (Oh and by the way! It was great to be finally able to attend a SL event during the day - finally an Europe centered schedule ;) )


Of course the reason for attending the virtual symposium wasn't just the quality of the streaming, but the presentations. Here are some notes of mine for each of the presentation:

  • Learning in Second Life (Jim Purbrick, Linden Lab)
We started the symposium with a pretty elementary presentation of Second Life: what Second Life is and what it can be used for (no mention of casinos though ;) ). Although Jim isn't an educator, I think he made a good point when presenting the skills needed to create content in Second Life. He pointed out that the skills that people need to create virtual goods aren't useful just in Second Life, but are much broader digital skills. Still, this presentation was quite business centric, and "branding" was a word we heard quite a few times during this presentation.

The symposium continued with another business-related presentation by IBM. IBM would like to take part in building the 3D internet in which different virtual worlds and formats could connect through standards, and at this moment they are experimenting with different virtual worlds. First, Roo presented how IBM uses Second Life. They have some interesting projects in SL (Australian Open project, Greater IBM Connection etc.), and they also use SL to host virtual meetings (also informal) a couple of times a week, during which people can meet and talk, and create a better digital social and spatial presence. They also see great possibilities for organizing training, medical simulations, rehearsals, conference streaming, doing research and many other areas. However, they don't want to use SL to talk about confidential informations, so they've decided to experiment with their own metaverse project, which can be hosted on own their own servers, behind their firewall and can present some sort of 3D intranet and a safe business environment, in which they can also host confidential meetings. I think that might be the future of many enterprises - building a presence in a public virtual world and at the same time having a private virtual world for internal uses. I think schools could do the same - have private and safe classrooms on their own servers, but at the same time present their achievements to the world in public spaces. For more info about Roo's presentation see his post at eightbar.

During this presentation we heard the reasons for building a SL presence from a more educational point of view. The Edinburgh University chose to enter Second Life because it is cross-platform, because it is not a game, but still quite playful, and because several educational institutions already had a SL presence. During the presentation Hamish pointed out some important things they considered while building Holyrood Park (their SL space): they wanted to have students talking and meeting outside, and also they wanted to get away from classical spaces and artifacts that are used in traditional classrooms. I think these are very good points, and I really think Holyrood Park is a great educational space that makes visitors feel really comfortable. Also, Hamish presented the benefits of using SL for their university (presence in an important media space, opportunities for learning, teaching, research and development), pointed out some of the educational potential of SL (new learning spaces, active learning, digital identity and presence,...) and also some issues that the unversity has to deal with (legal issues, systems requirements, accessibility,...).

The next presentation was about the Second Nature island, which is owned by Nature Publishing Group and that has a lot of great scientific tools and simulations to offer. NPG sees Second Life as a great tool for science education, scientific research, and as a communication tool (to host scientific meetings, events, and conferences). Joanna presented some of the existing content on Second Nature island, which I first visited after her presentation. Second Nature is definitely an interesting place in SL, and I certainly can't wait to see more content added!

Next, Gilly presented the Leicester University Second Environment Advanced Learning (SEAL) project and their University presence in SL.



And the final presentation of the day saw Stephen Downes playing the techno sceptic and (in my view) presenting Second Life more rationally. Stephen reminded us that SL is a game ("and it's ok!"), and he presented some of the SL current issues: the fact that a company owns Second Life, the problems of scalability, the fact that SL heavily relays on its economy, private propriety etc. Stephen made an excellent point by saying that SL "taps into a latent conservatism" - SL feels very safe and it is very tempting to do the old things in a new space using the old way. SL isn't like Web 2.0, and it should be: in Stephen's words it should be distributed, open source, non commercial, diverse, democratic, and a place to create our own identity for free - more like the web we know and love. I certainly agree with Stephen: SL in its present form is not the future for education (something I've already pointed out in one of my previous posts).

  • Panel session
And at last there was also a panel session (questions from SL were taken through an IM channel), during which many interesting questions were asked and answered. I got the feeling that most of the questions were about the current SL issues. And we got some nice promises from Linden Lab that they will be opening their software even more, and that they are working on optimizing the maintenance process. Can't wait to see that really happen :)


And with the panel session the virtual symposium was over for us avatars. It was interesting to see all these different points of view, and I think the presenters were well chosen. For those of you who missed the event a recording should be available soon enough on the Eduserv's website. If you won't have much time to listen to the presentations, just make sure you listen to Stephen; I assure you it will be 30 minutes well spent :)