Showing posts with label Apollo. Show all posts
Showing posts with label Apollo. Show all posts

Apple, Adobe, and Openness: Let's Get Real



There's a huge debate online about who's "right" between Apple and Adobe in the dispute over allowing Flash on the iPhone. Both companies portray their actions as protection of users and developers, but in reality what they're both protecting is their profits. There's nothing wrong with doing that -- it's what companies are supposed to do. But the only truly innocent victims in this dispute are the people trapped between Adobe and Apple.


Why Apple really doesn't want Flash on iPhone

Steve Jobs outlined his case against Flash in a recent open letter. His arguments boiled down to this:

Flash is proprietary.
H.264 video is better than Flash video.
There are lots of games on iPhone, so you won't miss the Flash ones.
Flash is insecure.
Flash makes Macs crash.
Flash is slow and reduces battery life.
Flash doesn't work well with touchscreen technology.
As an independent development layer, Flash reduces Apple's ability to innovate.

I'm not going to evaluate each of those claims; others have done a good job of that already. But none of Jobs' points except the last one explains all of Apple's actions. Apple has consistently banned not just Flash but almost all independent platforms, including Java, QT, and Palm OS emulators. One of the most poignant examples I've run across recently is Runtime Revolution, which is basically Hypercard brought into the modern era. It's a nifty tool for making prototypes and interactive media products, and its creator had been heavily committed to iPhone as a development target, encouraged by Steve Jobs' public statement that a third party developer could create a Hypercard-like product for iPhone. But Runtime Revolution's CEO killed the iPhone project last week because Apple won't allow the product to run; his story is posted here (link).

The bottom line: Apple just doesn't like other platforms.

I think Apple is sincere when it says it views these platforms as a potential barrier to innovation. But I don't think that's the whole story. Independent platforms also make it easy for a successful developer to port its software to other platforms, like Android or Symbian. This cross-platform porting is something that Apple fears because it's what allowed Windows to catch up with Macintosh.

Here's a list of some major PC software products. Do you know what they all have in common?

Photoshop
Word
Myst
Excel
FileMaker
PostScript
PowerPoint
Illustrator

The answer: They were first successful on Apple systems, and only later took off in the PC world.

I was working at Apple when this process happened, and I can tell you that it was searing. Apple had invested countless hours and dollars marketing those products as prominent reasons to buy Macs, and then we saw that investment turned against us when the apps were made available on Windows.

Do you think Steve Jobs has forgotten that experience? Look how he started the open letter on Flash:

"Apple has a long relationship with Adobe. In fact, we met Adobe's founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart."

Can you hear the resentment? It reminds me of Bill Cosby quoting his dad: "I brought you into this world, and I can take you out." I think some of the key folks at Apple remember being "betrayed" by "their" developers, and they are determined never to leave themselves vulnerable to that again. I believe it's Apple's policy to keep iPhone and iPad developers as closely tied to the platform as possible, and to make it as hard as possible for them to move their products elsewhere. I think that's the core reason why Apple won't permit Flash, or any other third party platform, to run on iPhone.

If I were still working at Apple, I would probably do the same thing. That's not to say I like the policy, because it restricts customer choice and developer flexibility. But I understand the business logic behind it, and the depth of feeling Apple folks have on this issue. To Apple this isn't just about innovation, it's about business survival.

I just wish Apple had been more specific about what was allowed and not allowed on its platform. At times the rules seem very arbitrary. For example, Runtime Revolution is banned from iPhone, but a game creation environment called Game Salad says it is allowed (link). The company claims Apple privately promised that it could continue to run, but won't say what it did to get Apple's permission. Runtime Revolution thought it was following the rules too. A platform vendor is responsible for articulating exactly what developers will and will not be permitted to do, before they invest time and money. Apple was at best sloppy about delivering that information, and at worst it changed the rules in the middle of the game.


Adobe's Flash agenda

So we have Apple trying to keep developers on the farm, barefoot and pregnant. Does that make Adobe the liberator, throwing open the gates and setting developers free? Maybe, but only to the extent that it serves Adobe's own interests.

If you want to understand Adobe's agenda for Flash, you have to look back to 2006, when Adobe bought Macromedia. Just after the acquisition, Adobe CEO Bruce Chizen gave a very interesting interview in which he discussed Adobe's plans for Flash and related technologies (link):

Buying Flash "enables us to create an 'engagement platform.' Think of it as a layer or a vehicle in which anybody can present information that could be engaged with in an interactive, compelling, reliable, relatively secure way -- across all kinds of devices, all kinds of operating systems....If we execute appropriately we will be the engagement platform, or the layer, on top of anything that has an LCD display, any computing device -- everything from a refrigerator to an automobile to a video game to a computer to a mobile phone."

In other words, Flash becomes the developer platform, and the underlying OS is transformed into commodity plumbing. Adobe's focus at the time was on competing with Microsoft (the article mentions Apple only in passing and Google not at all), but when you declare war on one OS, you declare war on them all.

I don't think you can blame Apple for feeling threatened by this. (Or Google, for that matter, which has been running its own behind the scenes war against Flash by promoting HTML 5.)

I thought it was a brilliant strategy when Adobe announced it. Unfortunately, Adobe's execution hasn't matched its rhetoric. Four years ago, Chizen said Adobe would quickly merge Flash and Acrobat into a runtime environment that would own the next generation of applications. If Adobe had moved quickly, it might have made its platform into a contender, and the software market might look a lot different today. But the new platform, called Adobe Air, was very slow to come to market, and was focused on PCs rather than mobile devices. Today it has very little developer momentum.

Adobe spun its wheels in the mobile market in particular. It insisted on charging for the mobile Flash runtime for a long time, even though it knew that free runtimes are the key to adoption. And then much of the Adobe mobile team was fired in a series of layoffs starting at the end of 2008. Adobe had hired a lot of mobile industry veterans, and by firing them Adobe created the impression in the mobile industry that it was not serious about mobile. There's a very good discussion of some of Adobe's other mobile challenges here.

Fast forward a year and a half from those firings, and Apple has completely seized the initiative with mobile developers. Now Adobe is fighting a defensive battle just to keep Flash relevant.

There's an old quote attributed to Napoleon, "If you start to take Vienna, take Vienna." Adobe failed to take Vienna. Note to other tech companies: Don't declare your intention to take over the world; do it first and explain later. (By the way, this explains both Apple's strategy and Chinese foreign policy, but I digress.)

Because of this history, I find it hard to feel a lot of sympathy for the troubles that Flash is having. I also find it a bit disingenuous when Adobe says that it's fighting for a "multiplatform" world (link), when the company has said previously that it really wants a single platform, led by Adobe, that runs on top of multiple operating systems.

I'm also amused by Adobe's statements that it has always been a proponent of open standards. Adobe cofounders John Warnock and Chuck Geschke wrote:

"That, certainly, was what we learned as we launched PostScript® and PDF, two early and powerful software solutions that work across platforms. We openly published the specifications for both, thus inviting both use and competition. In the early days, PostScript attracted 72 clone makers, but we held onto our market leadership by out-innovating the pack."

Actually, Adobe held onto its leadership in part by building secret, proprietary extensions to PostScript and tying its paid products to them. In an example I saw personally, Adobe's secret APIs in PostScript enabled it to create higher-quality fonts that looked better and ran more efficiently than competitors. As a PostScript developer you were welcome to work with Adobe's low-quality font technology, but Adobe refused to allow any developer to access its proprietary high-quality APIs.

Sounds like something Apple would do, doesn't it?


The real battle

So the real situation around Flash is that Apple won't permit most other platforms on iPhone (no matter how innocuous they are) because it thinks they threaten its survival, while Adobe wants its platform on iPhone so it can set a de facto standard and make money from it. Neither company is really focused on protecting developers or users as its main goal; they are fighting over who gets to use developers to make money.

Unfortunately for developers, this situation makes it more and more likely that the mobile world will continue to be split into incompatible platforms, forcing them to rewrite their programs multiple times in order to reach the broadest group of customers. Theoretically, the mobile browser could become the grand unifier of mobile development, and as I have said before I wish it would (venture capitalist Eric Ver Ploeg makes the case for it here). Unfortunately, the development of those standards has been incredibly slow and political, and after watching that process for years, it's becoming harder and harder to convince myself that it'll ever speed up. I hope it does, but I suspect that one reason Apple's willing to support web standards is because it believes it can dramatically out-innovate them.

In the meantime, Apple and Adobe will continue to duke it out. If Adobe could get customers and developers to boycott Apple products, I guess Apple might be forced to back down. Or Adobe might convince the government to charge Apple with noncompetitive behavior. But I think neither of those is likely to happen. The most likely outcome is that Apple will hold the line against Flash, Adobe will try to run Flash on every other mobile platform, we'll get a lot more posturing from both companies -- and a lot of websites will get rich running Adobe's anti-Apple ads.

Adobe frees mobile flash: It's about time

Today Adobe announced a series of changes to its emerging web applications platform. The changes include:

--The next version of the mobile Flash runtime will be free of license fees. Adobe also confirmed that the mobile version of the Air runtime will be free.

--Adobe changed its licensing terms and released additional technical information that will make it easier for companies to create their own Flash-compatible products.

--The company announced a new consortium called Open Screen supporting the more open versions of Flash and Air. Members of the new group include the five leading handset companies, three mobile operators (including NTT DoCoMo and Verizon), technology vendors (including Intel, Cisco, and Qualcomm), and content companies (BBC, MTV, and NBC Universal). Google, Apple, and Microsoft are not members. It's not clear to me what the consortium members have actually agreed to do. My guess is it's mostly a political group.

Adobe said that the idea behind the announcements is to create a single consistent platform that lets developers create an application or piece of content once and run it across various types of devices and operating systems. That idea is very appealing to developers and content companies today. It was equally appealing two years ago, when then-CEO of Adobe Bruce Chizen made the exact same promise (link):

If we execute appropriately we will be the engagement platform, or the layer, on top of anything that has an LCD display, any computing device -- everything from a refrigerator to an automobile to a video game to a computer to a mobile phone.

If Adobe had made the Open Screen announcement two years ago, I think it could have caught Microsoft completely flat-footed, and Adobe might have been in a very powerful position by now. But by waiting two years, Adobe gave Microsoft advance warning and plenty of runway room to react -- so much so that ArsTechnica today called Adobe's announcement a reaction to Microsoft Silverlight (link).

Also, the most important changes appear to apply to the next version of mobile Flash and the upcoming mobile version of Air -- meaning this was in part a vaporware announcement. Even when the new runtime software ships, it will take a long time to get it integrated into mobile phones. So once again, Microsoft has a long runway to maneuver on.

Still, the changes Adobe made are very useful. There's no way Flash could have become ubiquitous in the mobile world while Adobe was still charging fees for it. The changes to the Flash license terms remove one of the biggest objections I've seen to Flash from open source advocates (link). The Flash community seems excited (link, link). And the list of supporters is impressive. Looking through the obligatory quotes attached to the Adobe release, two things stand out:

--Adobe got direct mentions of Air from ARM, Intel, SonyEricsson, Verizon, and Nokia (although Nokia promised only to explore Air, while it's on the record promising to bundle Silverlight mobile).

--The inclusion of NBC Universal in the announcement will have Adobe people chuckling because Microsoft signed up NBC to stream the Olympics online using Silverlight. So NBC is warning Microsoft not to take it for granted, and Adobe gets to stick its tongue out.


What does it all mean?

Nothing much in the short term. As I mentioned earlier, this is mostly a vaporware announcement (other than the license changes). Some people are speculating that this will put pressure on Apple to make Flash available on the iPhone (link). That's possible, if Apple's real concern was that they didn't like Flash Lite. Now they can port full Flash, or someone else can do it. But if Apple is in reality unwilling to let anyone else's platform run on the iPhone then we'll see other objections to Flash emerge.

The marketing competition to control the future of web apps is continuing to heat up. Microsoft is trying to take the whole thing proprietary by creating a comprehensive architecture, Adobe is trying to drive its own platform, Sun is trying to re-energize Java, Google is making its own moves, and so on (link). Plus, of course, most web app developers today are happy with what they're using now and have little interest in switching to any of the new architectures (check out the dandy commentary by Joel Spolsky here).

It's an enormously complex situation, and it's going to take months, if not years, before we can start to see who's winning and who is losing. Rubicon is working on a white paper that will try to clarify the situation a bit. I'll let you know when it's published.

In the meantime, enjoy the marketing fireworks. The intense competition is forcing companies to innovate faster and open up their products, as Adobe did today. I think that process is good for just about everyone in the industry.

Nokia and Microsoft, sittin' in a tree...

There's so much hype in the mobile industry that I'm always reluctant to use a word like "shocking," but nothing else fits Nokia's announcement today that it will support Microsoft Silverlight.

If you missed the press release (link), Nokia said that it's going to make Microsoft Silverlight available for all of its mobile platforms -- Series 40 (the low-end phone OS), S60 (the high-end OS), and its Maemo Internet tablet. (It's not clear if Silverlight will be bundled or just offered as a download.) Silverlight is a web app graphics and interface layer, intended to displace Adobe Flash.

The announcement was shocking for several reasons:

--Up until now, Nokia and Adobe had worked together closely. Nokia is one of the few companies paying to bundle Flash on its phones, and Nokia had featured Adobe prominently at some of its developer events in Silicon Valley. So the announcement I was expecting was that Nokia would bundle Air, the next evolution of Flash, rather than its competitor.

--Nokia has generally treated Microsoft as the spawn of the devil. The whole Symbian OS consortium was designed primarily as a way to prevent Microsoft from getting a controlling role in mobile software. Now Nokia gives Microsoft's software layer a huge boost?

--Although Microsoft had hinted vaguely about taking Silverlight mobile, it had given no definite plans at all. So this is a huge step forward for Silverlight.

--Just a few weeks ago, Nokia bought TrollTech and announced that its software was going to unify development across Series 40 and S60. Now Nokia endorses Silverlight, which will also run across Series 40 and S60. Which one are developers supposed to focus on?


What in the world is going on?

I don't know. Nobody from Nokia has explained it to me, so I have to read between the lines. Nokia says in the press release: "Nokia aims to support market leading and content rich internet application environments and to embrace and encourage open innovation. By working with Microsoft, we are creating terrific opportunities and additional choices for the development community." Okay, so I guess what they're saying is that they want to support every platform and development option out there. Presumably the benefit to them is that they can claim their phones support more software than anyone else.

I doubt that's the only motivation, though. By supporting numerous platforms, Nokia reduces the possibility that any one of them can dominate the market and push around Nokia. It also lets Nokia play the sides off against one another. I'm sure the threat of embracing Air made Microsoft give Nokia a very good deal on Silverlight, and no doubt Nokia will now use its Microsoft relationship to get business concessions from Adobe (assuming that Nokia still plans to work with Adobe at all; that's not entirely clear).

Anyway, I can sort of see how this all works for Nokia strategically, although it feels like Nokia is trying too hard to be clever. I'm not as clear on the benefits of all this for mobile developers and users. As was covered in last week's post on mobile apps (link), many developers view the proliferation of platforms as a problem, not a benefit. Microsoft itself said in the Nokia press release:
"We want to make sure developers and designers don't have to constantly recreate the wheel and build different versions of applications and services for multiple operating systems, browsers and platforms."

That's a pretty danged funny quote coming from a company that now offers at least four mobile platforms (two versions of Windows Mobile, Silverlight, Tablet PC, and does .Net CF count as a fifth?), in a press release from a company that apparently wants to support every platform available. If you really think platform confusion is a problem, guys, look in a mirror.

For users, the benefit of all this deal-making is unclear. We're stumbling into a world where you'll need to know details of which platforms are loaded on a particular phone in order to know which apps it can run. I can't think of a better way to discourage use of mobile applications.

Nokia, the OS company

Nokia bought Trolltech for about $150 million, and there's all sorts of speculation online about what it means. Before I get to that, let me quickly summarize what Trolltech does:

Trolltech is a Norwegian company that makes development tools and Linux software. Its best-known products are Qt (a software layer and development tools for writing applications that run across multiple operating systems, including Windows, Mac, and Linux), Qtopia (a user interface and applications layer for Linux), and Qtopia Phone Edition (a Linux software environment for mobile phones).

In the mobile world, Qtopia Phone Edition has been the company's best-known product, although it hasn't exactly been a commercial success. Motorola uses a version of Qt in its Linux mobile phones, but not all of Qtopia. The Sony Mylo mobile device uses Qtopia, as did the Sharp Zaurus PDAs. But Trolltech had so much trouble getting a mainstream phone licensee for Qtopia that it created its own hardware prototype, the Greenphone. (Out of fairness, I should add that Trolltech has a lot of other tiny licensees you've never heard of; you can see the full list here.)

The obvious assumption would be that Nokia bought Trolltech for its phone technology, but that's not what Nokia says. The company's press release says Trolltech will help advance its "cross-platform software strategy for mobile devices and desktop applications, and...Internet services business. With Trolltech, Nokia and third party developers will be able to develop applications that work in the Internet, across Nokia's device portfolio and on PCs."

All About Symbian reinforced that message, reproducing a slide from the Nokia press briefing that showed Qt layered on top of Nokia Series 40, S60, and a variety of desktop PC operating systems (link). The Guardian quoted a Nokia spokesperson as saying the emphasis of the deal is development tools: "This is about Trolltech's fantastic tools. You can much faster develop programmes which can work on multiple platforms." (link).

Vnunet quoted an analyst saying that Nokia will use Qtopia to help deploy its Ovi Internet services cross-platform (link). I don't really see the Internet connection; Qtopia has not been a contender in the net applications world the way that Flash and Silverlight are. But maybe Nokia wants to build it into a contender.

Other analysts suggested other motivations for the purchase. Some of the commentary on Slashdot suggested that Nokia is investing in Linux to counter Google Android (link). ArsTechnica suggested that Nokia might be planning to replace S60 with Qt (link), while others suggested that Nokia plans to use Linux instead of Symbian. Richard Windsor of Nomura pointed out in an e-mail analysis that the purchase of Qt rips the guts out of Motorola's Linux plans, although he guesses that's more of a happy side effect for Nokia than the primary motivation.

But an unsigned article on ZDNet UK had the most sweeping interpretation, basically saying that this spells certain death for all proprietary operating systems (link):

Nokia's bet is that the sheer size of the Qt 4-based market will be a decisive inducement for everyone else, handset makers, operators, and pure applications players alike, and that the explosion in compatibility will amplify the market for everyone much as happened on the desktop when MS-DOS anointed the PC architecture. But unlike then, Qt 4 will break forever the idea that one part of the market can seal itself off as a profitable mini-universe, an idea as archaic in the 21st century as the feudalism it so closely resembles.

As we say here in California, I want some of what he's been smoking.


What does it really mean?

We're all assuming that Nokia actually has a coherent master plan here. Although $150m is a lot of money to me personally, it's mouse nuts to Nokia. Maybe Nokia bought Trolltech just as an experiment, or to keep it from falling into some other company's hands. The fact that Nokia's going to continue to develop its Maemo version of Linux, which is not based on the Trolltech technology, suggests a certain amount of incoherence.

If you want to be really Machiavellian, you could speculate that this purchase is the Nokia mobile phone organization's answer to Maemo -- "you tablet guys keep your version of Linux, now we have our own."

But let's assume there really is a plan, and it's aimed at competitors. About six months ago, I wrote about Nokia's ambitions to be a computer company (link). Now we see them dealing themselves into the operating system competition as well. No matter what you think Nokia's motives are, the fact is that it's now the owner of a respectable cross-platform software layer that runs on PCs and mobile devices. Nokia is now a software layer company, in very direct competition with other layer companies like Microsoft and Adobe and Sun. The deal also makes Nokia a much more important player in the open source community. And it puts Nokia in more direct opposition to the companies with their own operating systems -- Apple and Google and (once again) Microsoft.

That's a huge potential change. I say "potential" because Nokia has a lot more to do if it really wants to compete. The Trolltech team will need more investment (they have been losing money) and Nokia has a lot of work to do in developer evangelism and support to make the challenge real. But the potential is there.

I think that as the implications of the deal become clear, Nokia may have trouble continuing to partner with some of its new competitors. For example, it has spent a lot of time positioning itself as a partner to Adobe Air, but it's hard to see the evolved Qt as anything other than a competitor. Same thing for Google.

As for how this fits with all of Nokia's other products, I'm having a lot of trouble understanding how Qt will cohabit with S60 and Series 40. What exactly are developers supposed to develop for, and which user interface will the phones feature? If Nokia tries to keep all of them going, its phone software is going to look like a petit four, with layers stacked on layers stacked on layers. That makes for a nice pastry, but in a mobile phone it's a recipe for bad performance and short battery life. It's also a certain way to confuse developers.

So a lot depends on Nokia's next steps. Does Qt replace Series 40 and S60? I don't know which group within Nokia made the Trolltech deal, but I wonder if the biggest competitive battle might end up being the one inside the company, between its competing software standards.

Why is Apple porting its browser to Windows? To take over the world, of course.

There are so many interesting things going on in the industry that it's frustrating, because I don't have time to write about them all.

Jerry Yang is now in charge at Yahoo, which in my opinion means a lot because a founder is often much more willing to revisit old assumptions and make radical changes than is someone who came in after the fact. (I know the stereotype is that founders resist change, but I've found that the exact opposite is often true, especially if the founder is moving up after spending time lower in the management chain.)

Google bought Grand Central, which underlines their interest in providing client software for mobile phones. It's a significant change for Google because up to now they have focused mostly on providing mobile versions of their existing web apps, like Maps. Grand Central is different; it's a call management system that embeds Google deeply in the life of a mobile user. It implies a much tighter relationship between Google and the user than most other Google products, and it's not something that you can easily monetize through advertising -- which makes me wonder whether Google is planning to run it standalone or integrate it into something bigger.

But the strangest recent development was Apple's decision to port its Safari web browser to Windows.

It is not easy to port a browser to a new platform. There's a huge amount of programming involved -- to do the actual port, to debug it, and to maintain and upgrade the code as people identify small incompatibilities and ask for new features. I lived through PalmSource's effort to get a good browser for Palm OS, and talked with the Be veterans about their browser work. The quick summary: it's a huge pain in the butt.

What's Apple hoping to get? The engineers at Apple who are spending their time on Safari for Windows could be creating new features for the iPhone, or helping to finish the next version of Mac OS X. Although Apple is rich enough to hire a lot of engineers, the supply of really good ones is limited, so Apple's definitely paying a price to do the port. And for what? To get people to use an alternate browser, you have to give it away for free. So there's no immediate benefit to doing the port.

A lot of Apple enthusiast sites have asked what's going on, but I'm not persuaded by most of the answers they came up with. For example, a site called Apple Matters gave four possible motivations: for bragging rights, to show Windows users what it's like to use a Mac, to give iPhone website developers a tool to test their sites, and to get revenue from search referrals to Yahoo and Google (link).

Apple Matters seems like a very good site, and to give them credit, even they were skeptical about some of the possible explanations. None of them work for me. Apple doesn't need more bragging rights, a browser is a very awkward way to show off the Mac UI, iPhone developers can buy an iPhone to test their sites, and the search referral fees from Yahoo and Google can't be all that big or everyone would be writing browsers.

I think the motivation runs deeper. It turns out that Apple didn't just port the browser to Windows; it ported the browser, the underlying Web rendering engine, and the Mac OS X programming frameworks that the browser relies on. In other words, Apple ported an entire OS layer onto Windows, and the browser is riding on top of that (link).

Now that's interesting. Apple is backing into the cross-platform OS layer business. Maybe the OS layer is just a convenient way to do the browser port. Or maybe the browser is just a trojan horse to get the OS layer on a lot more systems.

Add to this situation Apple's other recent strange announcement -- that it's "enabling" iPhone applications development by supporting Ajax web software on the iPhone. The problem with Ajax/Web2 applications is that they rely on a constant network connection in order to work. They're just thin clients to a server on the Web. Considering the iPhone's lack of true 3G connection speed, and AT&T/Cingular's well-documented data coverage limitations, Ajax-style development is about the worst thing you could do on the iPhone. What the developers wanted was the ability to create native Mac OS X applications, and Apple blew them off.

Why piss off the developers, and why put such a huge handicap on people supporting your critical new product?

Maybe the iPhone is so screwed up internally that it can't support third party apps. Sure, and maybe Apple wants to port Safari to Windows just for ego.

If you want a single idea that explains both actions, it's this: Apple realizes that in the long term, the development platform that matters is not the OS on the hardware, but the software layer that the web apps run on (I believe that; you can read more here). Apple realizes that this layer will eventually become good enough to displace native personal computer apps. Web apps then become both an opportunity and a challenge for Apple. The opportunity is that they're a way to take down Microsoft. The challenge is that the same process that obsoletes Windows obsoletes other PC operating systems, including Mac OS.

This makes it vital for Apple to create its own Web apps layer, so it can control its own destiny and increase its power. That goal would be so important that Apple would be willing to handicap iPhone apps development in the short term in order to make developers focus on the web apps platform in the long term.

If that's Apple's thinking, then the next thing to watch for will be Apple gradually adding more features to its OS layer, in the guise of browser APIs and feature enhancements. Those features will be deployed at the same time on the Mac, the iPhone, and Windows Safari. And Apple will start evangelizing web app developers to use them.

The war to come. This could set up a brutal competition in software layers, between Adobe Apollo, Microsoft Silverlight, Sun's revised Java, Firefox's platform, and Apple. Google fits in there somewhere as well, but it's not clear if they'll try to create their own platform or work with several other players.

I think this is where the most interesting action's going to be in applications development in the next few years. Stay tuned.

Nokia, the computer company?

Ten years from now, Nokia's going to be the subject of an interesting business case study. It'll either be the stirring story of a company at the height of its power that had the courage to challenge its deepest beliefs. Or it'll be the cautionary tale of a company that had it all and blew it.

Nokia says it's planning for what comes after the mobile phone.

I've heard this from Nokia before, but I always used to think it was posturing. Companies say that sort of thing all the time -- "we're looking for the next big growth driver" or something like that, meaning they plan to keep doing all the same stuff they do today but also desperately hope they can grow another line of business alongside it. That's typical in business; you try to have your cake and eat it too.

But after hearing several senior Nokia people repeat the message over the last couple of months, I've started to believe they're saying something different. Don't get me wrong, I'm not trying to say they are about to abandon mobile phones. But I think they sincerely believe that business won't last forever, and they're starting to lay the groundwork for what will replace it.

The message really hit home last month, when I heard it from Nokia CTO Tero Ojanpera and Bob Iannucci, head of Nokia Research Center, at a Nokia strategy briefing in Silicon Valley. Iannucci pointed out that Nokia started as a paper mill and has a history of completely changing its industry from time to time -- from rubber boots to monitors to mobile phones. He said it is once again "a company in transition to the next phase." That next phase is mobile computing.

Not smartphones, not converged devices, but full-on mobile computers intended to replace both PCs and mobile phones. Nokia says it expects these devices to eventually sell in the billions of units, and to become the world's dominant means of accessing the Internet.

Even though these future devices will still be mobile, if you take all of Nokia's statements at face value the changes from mobile phones will be so extensive that it's fair to call it a new business.

The fact that Nokia's even talking about this is a remarkable change. Five years ago, Microsoft was charging hard in mobile and the big topic of discussion was how could a company like Nokia possibly defend itself. Now Nokia's talking about how it will put the PC industry out to pasture, and oh by the way take over the Internet as well.

Although the goal is almost insanely ambitious, I can't say that Nokia is wrong to try. Mobile phones are gradually becoming a commodity. The biggest unit growth is in low-end phones, a strength for Nokia because of its volumes and efficiencies. But even Nokia managers will tell you that creating low-end products in a saturating market is not a fun business. It certainly won't produce the sort of growth and margins that investors expect.

Nokia's not predicting the instant death of the mobile phone business. It's a very large and divisionalized company, and I'm sure big chunks of Nokia are hell-bent on staying a mobile phone company forever. But it sounds like the senior management feels the mobile phone business is becoming uninteresting, and they want to get started on the next thing before the current business rides off into a long Nordic sunset.


The hard part is implementing

Becoming a mobile computing company is a lot harder than talking about it. The mobile phone world is based on managed competition, in which operators, handset vendors, and governments create shared standards even as they compete. It's a closed circle in which new features flow down from the top like molasses running down a cake of ice, driven by fiat from the leading vendors.

The computing world is much more Darwinian. Barriers to entry are lower, and innovation often flows up from the smallest players. Companies compete in something that resembles a free-for-all, with the marketplace choosing winners.

So what Nokia's talking about is not just a change in product design. It's more like a wholesale remaking of the company's culture, processes, and partnerships. The advantage of this for Nokia is that if it successfully makes the transition, it will have put everyone else in the mobile phone industry -- handset vendors and operators -- at a permanent disadvantage, unless they can make the same wrenching transition.

The disadvantage is that the change is pretty darned wrenching for Nokia as well.

Nokia seems to understand at least some of the changes it has to make in order to be a computing company. Iannucci acknowledged that the "Internet model" of product development is to create and ship products first, and then bother about standards later (if at all).

He said Nokia's research labs, formerly fairly closed, have re-oriented themselves to work collaboratively with universities and other parties in the industry. The collaboration part is essential because "we can no longer fuel...internally" the amount of technology the company has to develop now that it wants to be a computing company.

Thus the briefing in California -- they want to be a part of the peculiar hive mind we call Silicon Valley.


The transition will be awkward

One amusing example was when a Nokia speaker solicited feedback from the audience on what barriers to success they see in the mobile marketplace.

A VC shot up his hand: "Operators."

Dead silence for a second. Then the Nokia speaker asked uncomfortably, "what in particular about operators?"

And you had to laugh a bit, because the question didn't really need to be explained. What the questioner meant was: "we want the operators dead; are you going to help make that happen?" Everyone in the room knew that. Nokia knew that. The question was a test of Nokia's seriousness.

Nokia didn't exactly pass the test. They won't answer that question on stage because it creates too many political issues for the current mobile phone business. So what could have been a nice bonding moment between Nokia and the Silicon Valley folks degenerated into a carefully nuanced spiel about "we're working together to address many issues" and bland verbiage like that. They ended the Q&A soon after.

Lesson: If you want to bond with somebody, be prepared to discuss the issues they care about. And don't ask for feedback unless you're prepared to answer tough questions.


Next steps

Here are some other issues that I think Nokia will need to work through if it really wants to bond with Silicon Valley.

Get real about the role of mobile computing. As far as I can tell, Nokia's hoping that the mobile computer will literally replace PCs. I think that's both naive and unnecessarily limiting to Nokia's prospects. Mobile usage is a different paradigm from personal computing. You use a PC in a long sessions at a static location; you use a mobile while on the go, in places where a PC isn't convenient. That different usage pattern means the users are likely to have different requirements and different expectations for mobiles than they have for PCs. If Nokia tries to just make mini-PCs, it's probably going to end up with products that don't deliver on the great new stuff that mobile computing can really do.

To give a rough analogy, if the mobile phone companies had focused only on making land lines mobile, would they have ever invented SMS?

Nurture developer communities. Nokia has a very extensive developer support organization, but I'm not yet seeing the sort of broad-scale evangelism -- developer recruitment -- that an Apple or Microsoft practices. To really win over the best developers, it's not enough to just make their development tasks easy, you have to make sure they have the opportunity to make money. No one's doing that well in the mobile space today. Including Nokia.

The mobile software companies continue to flail around trying to figure out which company can build a business opportunity worth committing to. The opportunity is there for Nokia, but it has to invest in building the market.

Manage Adobe vs. Microsoft vs. Sun. Nokia said it's working very closely with Adobe on Apollo, the new software operating layer derived from Flash and Acrobat. The implication is that Nokia will distribute the mobile version of Apollo on its phones, just as it distributes Flash today.

There are two potential downsides to this. The first is that Adobe might lose -- it's facing strong competition from Microsoft's Silverlight, and apparently from a revamped version of mobile Java from Sun (I'm planning to write about that one in the future). If one of the others wins, Nokia might end up deeply committed to a failing standard.

The second danger is that Adobe might win, leaving Nokia at the mercy of a mobile software standard controlled by a different company. Replacing the Microsoft monopoly with an Adobe monopoly would be delightful for Adobe, but it isn't going to feel like much of a win for Nokia.

Learn to design solutions, not gadgets. I think this is Nokia's biggest challenge. The most popular mobile computing products so far have been integrated hardware-software systems aimed at a single usage: GameBoy, iPod, BlackBerry, and of course the mobile phone itself. Nokia hasn't been notably good at designing this sort of integrated system. In fact, its most prominent effort so far, the nGage, was an epic failure on the scale of the Edsel and the presidential campaign of Michael Dukakis.

But if Nokia really wants to be a mobile computing company, this is a skill it absolutely must learn. It is an incredibly hard change for Nokia, because computing systems design requires a very strong culture of product managers who understand the customer and have dictatorial control over the features and interface of the product. A good computing system is a product of idiosyncratic vision. Collectivist Nokia, with its endless conversations and responsibility fragmented across dozens of teams, is in a terrible situation to pull this off. Frankly, I'm skeptical that they can do it.

But on the other hand, if they can turn a pulp mill into a mobile phone company, would you really bet against them?