Samsung Corby Folder gets official

According to the Samsung South Korea Website, the Samsung Corby Folder W930/W9300 and W9350 are now official. To refresh you, the Samsung Corby Folder features a 2.6” QVGA display, an external LED display, a 3MP camera, HSDPA and Bluetooth.The Samsung Corby Folder will be available in Candy Pink, Blue Black and Lime Green colors and will be offered through SK Telecom, KT and LG Telecom.

LG GW620 launched in Italy as LG LinkMe

The LG GW620, also known as the LG LinkMe, has been released in Italy. This is the first Android smartphone from LG Electronics and comes with features such as a 3” HVGA touch screen display and a full QWERTY keyboard.Other features of the LG GW620 include HSPA, WiFi, A-GPS, an HTML browser, a 5MP camera with flash and a 1GB memory card. The phone retails for €299 or around $405.

Google Nexus one coming to Verizon in March, Vodafone in April

As more people patiently wait for the supposed release of the Google Nexus One from Vodafone, new rumors have it that the official release date will be this coming April. This was said to be more realistic than the scheduled January release but pricing has so far been withheld.Ballpark figures are telling us that Vodafone may offer the Google Nexus One for about €150 with a contract. Well you

Motorola Cliq OTA Update Causing Problems

There has been a lot of word that Motorola’s update to the Cliq has been causing more problems than it solves.Users of update 1.3.18 have been complaining to T-Mobile about the inability to log into MOTOBLUR, Bluetooth connectivity issues, SMS lagging and crashing, problems with the virtual keyboard, dimmed displays, and the reseting of the clock. Apparently, the issue is with Motorola and not

Urbanspoon for iPhone, iPod touch, and iPad Now Available

Figuring out where to eat dinner can be a major hassle. Especially if you’re with a group of people with differing tastes. So, what if you could just pick a neighborhood and price range in any given city, wave a magic wand and make restaurant suggestions appear? Well, you kind of can, actually. It’s the Urbanspoon App.The Urbanspoon App lets you pick your parameters and then shake the iPhone to

Mobile Phone is not a 'Closed Container'

Mobile Phone is not a 'Closed Container'. There has recently been an important judgment in an Ohio Supreme Court that ruled a mobile phone is not covered by the status that a mobile phone is a "closed container" for the purposes of searches; thus mobile phones require a "warrant" prior to searching their (mobile phones') contents. The ruling also refers to the "unique nature of cell phones"...A

Nokia E73 upcoming nokia phone details

im posting about a Nokia phone after a long time because nokia launched very few phones for this year. Nokia E73 is a newest phone which is not officially announced yet. it's a smart phone which has a 2.4 inch display and a QWERTY keypad.
this phone runs with Symbian OS and it has an Accelerometer sensor for rotate UI. the internal memory of this phone is 190MB and it supports up to 16GB memory cards. Nokia E73 has both bluetooth and wi-fi features. it supports 3.6MBP/s HSDPA connectivity.
the main camera of this phone is 5MP and it comes with a LED flash. also Nokia E73 has a GPS receiver. it has the latest version of Nokia maps.

AT&T to Launch LG Arena, Mobile TV Phone for $200

Hey, remember when you were a kid and you fantasized that someday you would have a totally awesome pocket-sized TV that you could take everywhere with you? Well, welcome to the future, my friends, brough to you by AT&T.The new LG Arena comes out on Friday and features 14 real-time TV channels for $10 a month. The phone itself will run you $200. The phone is meant to compete with Comcast’s Mobile

NBC Gives Mobile Access to the Olympics

Even if you’re not totally obsessed with speed skating or ice hockey or whatever, you’re probably at least a little tuned in to the Winter Games. I mean, seriously, it’s the Olympics, and it’s major. If you want a way to keep up with what’s going on when you’re on the go, NBC has a couple of ways to help you out.First of all, you can sign up to have breaking news sent directly to your phone, or

YouMail App for BlackBerry, Android, and iPhone

One of my dear friends, Rock, suffered a terrible loss the other day. Her sweet elderly Verizon phone suffered a total malfunction and died. It was a sad day. Not just for her, but for those of us who want to contact her. Lacking an adequate equipment replacement program, she has been incommunicado for days. Until YouMail came to save the day.YouMail was able to recover the voicemails from her

Nokia X6 16GB hits Nokia Flagship Stores in the U.S.

We’ve just found out that Nokia X6 16GB is selling at Nokia’s US flagship stores in New York and Chicago for $455 plus taxes. We have no info about the online retailers that could have these products in their stock or if they do, so you’d better resort to flagships for now. Not even Amazon has an estimated date.In case you’re wondering, this hot music phone has pretty enjoyable specs, like

Motorola Quench Ready for March Launch Via TIM Brazil

Motorola Quench, also known as Cliq XT for the US market was officially unveiled last week during MWC 2010 and we learn that the handset will soon be available in Brazil, via local carrier TIM. This company is the country’s third largest mobile carrier, with over 40 million subscribers.Moto Quench runs Android 1.5, uses MotoBlur and incorporates a 3.1 inch HVGA touchscreen display, an

Nokia N97 mini Gold Edition Officially Announced, Priced at $850

A bit after announcing that Nokia N97 is a failure, the Finnish company unveiled the Gold Edition of the N97 mini handset. The device is pictured below and it keeps the specs of the original model. The new luxury phone is dressed in 18 carat gold and uses apps like ELLE 360Fashion, letting you know the latest trends in fashion.Nokia N97 mini Gold Edition features a 3.2 inch touch display, with a

Recognizr: Face-Recognition Software for Android [Video]

Want an app that connects facial recognition to your social networking profiles and adds a dose of augmented reality in the mix? Enter Recognizr, an app created by The Astonishing Tribe and used to recognize a person simply by photographing it with the handset’s camera. Afterwards, the photo will be connected to the person’s social networking profiles.The image will also link to the contact’s

How many Kindles have really been sold? (And other interesting tidbits about ebooks)

Although a lot of people are excited about ebooks, it's very difficult to get hard information on how the market for them is growing. We don't even know how many Kindles Amazon has sold, let alone more detailed specifics on the market.

So I was very happy Wednesday when the Book Industry Study Group (a publishing industry trade group) gave details from its recent survey of ebook adoption in the US. The survey was first revealed in January, but the press release was very sketchy and sometimes confusing. In its presentation at the Tools of Change conference, the BISG gave much more details on the results. My highlights from the presentation:

Ebook usage is growing fast, but it's still small. Roughly 2% of American book buyers over age 13 are active ebook users, meaning they obtained an ebook or a reader device in the last year. About half of those were first-time ebook buyers, so the usage of ebooks has probably roughly doubled in the last year. BISG is doing multiple waves in the survey, and says it found a 25% increase in ebook usage just over the holiday season, so it was a pretty good Christmas (and Hanukah) for ebooks.

The most-used device for reading an ebook is a personal computer (47%). Amazon Kindle is number two (32%), followed by Apple's iPhone and iPod Touch (21%).

Either there's something wrong with the numbers, or Amazon hasn't sold quite as many Kindles as some people think. More on that below.


What does it mean?

PC leadership is no surprise. There are so many PCs in the US that even a small percentage of PC users reading ebooks will swamp everything else. BISG said that the PC share of ebook reading is declining as other devices grow, also what I would have expected. I bet that in a year (or two at the most), a majority of ebook readers will be on non-PCs.

Apple is closer to Kindle than you might expect, but... A tidbit that jumped out at me was Apple's share of ebook usage. Kindle has gotten all the attention, but Apple has about 2/3 the share of Amazon in ebook usage without even trying. However, before we set off another round of "Apple uber alles" on the web, there are several big caveats:

--BISG didn't report on the number of books bought per platform. Based on my experience at Palm (which had an active e-reading community), I suspect that a lot of those iPhone book readers are pretty casual, buying a few books or publications to kill time when they are bored. I believe Kindle users are probably much more active readers.

(For comparison, about 4% of the Palm OS users in the US were reading ebooks at least occasionally in 2002. That total rose to about 8-10% if you included the Bible -- it was by far the most popular ebook. That amounts to about 1.5-2 million ebook users on Palm OS alone.)

--Apple and Kindle are also different demographically. After the presentation today, BISG told me that Kindle readers are older and more likely to be female compared to Apple readers. What we may be seeing is that if someone already carries an iPhone or iPod Touch, they're less likely to invest in yet another device just to read on it. Or maybe younger people just find it easier to read on a tiny screen. Either way, I think it's pleasant that Apple and Kindle are reaching somewhat different audiences rather than just stepping on each other.

--And of course the iPhone/iPod Touch installed base is a lot bigger than Kindle's. So as is the case with PCs, even relatively low ebook usage on the iPhone will add up to a lot of users.

How many Kindles are really in use? As far as I can tell, Amazon hasn't released any Kindle device sales figures, other than a quote referring to "millions" of users. Several analysts have jumped on the use of the plural as evidence that at least two million Kindles have been sold. But I think the BISG survey doesn't support that. Here's my math:

--About 2% of book buyers have ebooks and/or ebook devices.

--About a third of them have Kindles (that's 0.67% of active book buyers).

--If 0.67% of book buyers in the US is two million people, then there are 300 million active book buyers in the US. That is the entire US population, including infants and people who don't like books. I don't know what the base of active book buyers is in the US, but my guess is it's not over 200 million, meaning the installed base of Kindles would be about 1.3 million.

It's tricky to play with survey results when the percentages are this small -- the margins of error become very significant. But for now I think the BISG survey raises some questions, and I'm not willing to accept the two million figure for the Kindle installed base without some more rigorous evidence to support it.


Other tidbits

BISG is not going to release all of the information from the survey (that goes only to the companies that paid for it). So I took as many notes as I could during the presentation. Here's what I captured:

Ebooks are somewhat cheaper than hardcovers
On average, an ebook costs $6.25 less than a hardcover book. This is a huge issue to the book publishing industry, which worries that ebook sales will cannibalize hardcover book sales. My comment: Of course they do, get over it. The thing publishers should be looking at is the much higher margins they make per ebook sold. I don't know of many industries that resist moving to a higher-margin product, but publishing appears to be the grand exception. Of course, the thing worrying publishers is the decline of independent bookstores, and they're afraid ebooks will accelerate that. But the decline of the bookstore has almost nothing to do with ebooks -- it's being driven by online sales of paper books and predation by retail chains.

Demographics
-Ebook buyers are 51% men (compared to 58% women for paper books).
-Ebook buyers are higher income than paper book buyers. Not a lot, but significantly higher income. No surprise there -- most poor people can't afford several hundred dollars for an ebook reader. Betcha they don't buy a lot of hardcover books either.

Cannibalization
Among ebook buyers, 11% no longer buy any paper books. 8% buy mostly ebooks, and about 30% prefer to buy ebooks. So about half of ebook users prefer ebooks to paper books. That's actually a lower percentage than I expected for something that is supposed to take over the world. But remember, half of ebook users are reading on PCs. What I really want to know is the percentage of Kindle users who prefer ebooks; that'll tell us how satisfied Kindle users are.

Preferred device used to read ebooks
-PC: 47%
-Kindle: 32% (and rising in later waves of the survey)
-iPhone: 11%
-iPod Touch: 10% Hmmmm! iPod Touch really is a PDA.
-Other smartphones (including Blackberry) 9%
-Netbooks 9%
-Sony Reader 8%
-Barnes & Noble Nook 8% (the BISG folks noted that Nook was just starting to sell at this point; they believe some users confused Barnes & Noble ebooks with the Nook device)

Genres of ebooks
-General fiction, 31%
-Mystery 28%
-How To 25% (but #1 over Christmas)
-Science Fiction
-Biography
-Business
I don't know where religion and travel went. I need to learn more about how this question was asked.

Meebo iPhone App to Chat With Friends on AIM, Gtalk, Yahoo, MSN

Meebo is integrated, all-in-one instant messaging that connects you with your friends everywhere. Meebo supports all the major IM networks: AOL / AIM, Yahoo!, Windows Live Messenger, Gmail / Google Talk, Facebook, MySpace, and 100+ other networks!Reliability / Connectivity- Push notifications even when the app is closed- Stay connected as you move from Edge to 3G to WiFi- Meebo’s proven

Google Earth has landed for Android 2.1

After launching the Nexus One smartphone, Google realised that it would be a pity to let all that potential go to waste and put the 1GHz processor and 3D graphics to good use, by launching Google Earth for Android. This is the fastest version of the software, with smooth framerate and 800 x 480 resolution supported.Together with this release, Google launched the Roads layer, already available in

T-Mobile Pulse Mini does cheap, tiny, prepaid Android for Europe

Although in the US we’ve yet to see a prepaid Android phone, this offer will be available in Europe soon, through T-Mobile Pulse Mini. The T-Mobile Pulse successor is smaller and it’s made by Chinese company Huawei, providing Euro HSDPA and running Android 2.1.The device replaces its predecessor’s HVGA display with a QVGA one, it comes with a Qualcomm MSM7255 processor, a 3.2 megapixel camera

HTC Desire leaked and rom ported to Nexus One

For those of you who think that HTC Desire and Nexus One are very much the same thing, know that the Desire is a tad better than Google’s handset. However, this can be fixed, since that bit of customization brought by HTC can now be found in a ROM that was ported to Nexus One.This process was done thanks to Paul from MoDaCo, who discovered the ROM and started playing with it, in order to create a

Dell Mini 3 Android Smartphone Showcased at MWC 2010

Although it’s new in the mobile biz, Dell was also present in Barcelona, taking part in the MWC 2010 event. The company showcased the Dell Mini 3 handset, that you can check out below, running Android and supporting 3G connectivity.The device comes with a 3.5 inch TFT capacitive touchscreen display, with a 360 x 640 pixel resolution, an accelerometer, a microSD card slot, Bluetooth 2.0 and a 3

Humanitarian Aid or Pay As You Throw?

Humanitarian Aid or Pay As You Throw?Vodafone's 150 design shape reminds me that this looks like a squared-edged version of the old rounded-edged Phillips Savvy (back when Virgin Mobile sold it in a box through their music chain stores) that use to be on the market. One distinction here though is that Vodi is selling the Vodafone-150 into developing countries India, Turkey and eight African

Review: Griffin Clarifi in White Finish

Readers of this blog may know that Griffin Clarifi iPhone 3G & 3GS case (orginal review)has been my all time favorite for two reasons: 1). It adds a macro-lens function to the phone and 2). It looks very slick and has a much appreciated low profile. But until recently, this case is only available in a glossy black finish.

I managed to get a review unit of the recently released Clarifi w/ White Finish for my wife's white iPhone 3G so it will no longer feel like it is going through identity crisis. Since the function of this case did not change, feel free to refer back to my original review to see why I love the macro-lens so much. In my previous review, I often refer to the original case's glossy black finish as Darth Vader-like; in this new finish, the glossy white reminds me of the Storm Troopers, how funny. The new finish compliments white iPhone 3G or 3GS perfectly. As a reminder, I really prefer having portions of the backside composed of a rubberized material which prevents the phone from sliding out of your pocket easily.

Overall, this Clarifi case update is every bit as good as the original black ones, the only major difference is that I noticed screen protectors are no longer part of the package; if you have been holding off buying the original Clarifi case due to its color, I'm pleased to tell you that this white Clarifi case is here to please. [MSRP: $35 , available directly from Griffin]

Trapster knows where the Speed Traps are

I've always had an idea where I thought if a device maker would combine a GPS Unit+Radar Detector+Internet then it would be the most awesome device ever created. I had visions of this device to be able to provide a visual update of speed traps based on the built-in laser/radar detector and instantly upload and download this information to confirm/share with other users). I can go on with the concept but it would take an entire post so I'll spare you with the rest.

Until this visionary device comes along, I have found an interesting little app called Trapster which looks to be available across just about every mobile OS (iPhone, Android, BlackBerry, WinMo, WebOS, Symbian, etc...) that is dubbed as the "Speed Trap Sharing System". The app is a marriage of your standard social-based application that encourages people in the network to share the latest spotting of traffic police spots, speed cams and various other roadway information. Based on the various settings and filters available, users can customize alerts and sounds to notify you as you reached certain types of speed trapes. This alert can even be delievered via iPhone's push notification feature which doesn't even require you to run the app.

Apparently, this app has gotten strong buzz and some sheriff's office are even working with Trapster in an attempt to slow motorist down. While we don't condone speeding and reckless driving from this blog, the concept of this application is really interesting; it is one of those apps that will work really well if it can create a massive user community to help maintain it; or it would not work at all.

Google Shopper App

I played around with Google's newly released Shopper App on my NEXUS One today and have to say that Google is serioius when they say they are going after the product search/mobile shopping arena. The visual search is super fast, simply hover it over any CD, DVD or Book cover (even with a shaky hand) and it will retrieve the info of said item within 2 seconds. I took the opportunity to play with the voice search and was very pleased with how accurate the search query was translated and resultsa re displayed. Overall, the app itself doesn't do things that existing UPC or image scan apps already can do and I was a little disappointed that Google didn't roll out the ability to scan product images and search (safe bet to assume it will due in time); I'm putting money on that Google has big plans for this app as it will soon tie it up with all of its existing sevices to make product search tie to your Gmail, Calendar, YouTube accounts and more.

The mere fact that Google engineers know how to produce a high quality application isn't so shocking. The underlying significance here is that Google has been leveraging its Android OS Marketplace to attract mobile app ideas (developers flocked to Android because they resent Apple's way of running their app store); but as Google sits back and identifies an area for growth, it will enter the game and become a player with an unfair advantage against those app developers who came up with the idea in the first place. Given the way they've entered the hardware handset game (NEXUS One), the pattern is now clear.

HTC Desire new Android HTC phone

HTC Desire is a newly announced phone which is also known as HTC Bravo. it almost looks like the Google Nexus one phone and most of the hardware features are same. also this phone runs with Android OS, v2.1 Eclair version.
it has a 3.7 inch AMOLED capacitive touchscreen and it has 480 x 800 pixels resolution. also HTC Desire has a track ball. it supports multi-touch and has an Accelerometer sensor as well. this mobile phone has very good sound quality and it supports Dolby Mobile sound enhancement. like Google Nexus one, HTC Desire has a 1GHz processor and 512MB RAM. the internal memory of this phone is 576MB and it supports up to 32GB memory cards.
in connectivity side, HTC Desire has 7.2MBPS HSDPA speed and 2MBPS HSUPA speed. it also has bluetooth and wi-fi features. the main camera of this phone is 5MP and it supports HD D1 720x480 pixels resolution 30fps high quality video recording. HTC Desire has a good GPS receiver and a digital compass as well.



Samsung I8520 Beam projector phone | mobile phone with a Projector

Samsung is a very creative company. they recently announced their newest mobile phone Samsung I8520 Beam. it's a special phone because I8520 Beam has a built in projector. their are number of projector phones exists like LG and many china brands. but Samsung I8520 Beam is the first Android phone which comes with built-in projector. also it has very high end features.
Samsung I8520 Beam has a 3.7 inch AMOLED touchscreen which supports 480 x 800 pixels resolution. it supports multi-touch and has a new interface called "Projector UI". the phone has DNSe technology which gives very quality sound output. it also has a 3.5mm audio jack.
As i mentioned earlier, I8520 Beam runs with Android OS, v2.1 Eclair version. it has a 800MHz processor and 384MB RAM. the internal memory of this phone is 512MB and supports up to 32GB memory cards.
Samsung I8520 Beam has a 8MP main camera which supports high end features like Geo-tagging, face, smile and blink detection. it it allows HD video recording; 720p and 30fps format. the projector type is WVGA and you can directly project the phone screen to a wall. also Samsung I8520 Beam comes with a good media player, image editor and a GPS receiver.



Yelp iPhone App Rocks!

I've never been a huge fan of Yelp on the desktop, for a large part, living in the NYC area, there is no shortage of communities/websites/blogs to keep me informed of what my area has to offer (gothamist, NYmag, menupage, Village Voice, etc.) But what if I'm traveling outside of the city and removed from my laptop. This is where Yelp's various local community member kicks ass and the fact that they've got almost all forms of Mobile applications covered doesn't suck either!

Yelp Mobile coupled with a GPS-enabled phone is a match made in heaven; I rely on it so much as the voice to help me pick a restaurant nearby. While there are so many other categories to choose from, just picking from the highest rated food categories is enough to keep this mobile head happy. I often contribute to Yelp via Mobile taking a photo of the establishment if I like the restaurant.

Yelp Mobile Applications, don't leave home without it!

Windows Phone 7 Series

In an attempt to come up with one of the most difficult and bland name for a mobile OS, Microsoft revealed the latest iteration of its Mobile OS officially dubbed as "Windows Phone 7 Series". Apparently, the engineers at MSFT completely tossed out the old OS premise and gave the folks at Mobile World Congress (Barcelona) a brand spanking new mobile OS.

Apparently, the folks at Engadget are praising this release. It appears that the consensus is that MSFT had only one move to make and they are definitely making the right move.

Samsung S8500 Wave new samsung cell phone with bada OS

Samsung S8500 Wave is a newest phone for 2010 year. they announced this phone in this February and it will be available in march. it has a 3.3 inch Super AMOLED capacitive touchscreen which has 480 x 800 pixels resolution. last year Samsung announced their own OS called BADA. Samsung S8500 Wave is the first mobile phone which comes with this OS. it comes with couple of new smart features like TouchWiz UI 3.0 and smart unlock.
Samsung S8500 Wave has 8GB internal memory and supports up to 32GB memory cards. it runs with 1GHz ARM processor and has a 256MB RAM. this phone comes with Digital Natural Sound Engine technology which gives very quality sound.
in connectivity side Samsung S8500 Wave supports 7.2HSDPA and has bluetooth and wi-fi features. it has a 5MP main camera with a LED flash. it's a auto-focus camera which has Geo-tagging, face, smile and blink detection features. also it has a GPS receiver with A-GPS support and comes with many google applications.


HTC Legend new HTC touch phone

if you familiar with HTC phones, you might think this is HTC Hero phone. but this is a newest phone and very smiler to HTC Hero. the shape is almost similar but HTC Legend has a trackball. it has a 3.2 inch AMOLED capacitive touchscreen and an Accelerometer sensor. the interface of this phone is called "Sense UI" and it's almost similar to the interface of HTC Hero.
HTC Legend runs with Android OS. it has a Qualcomm MSM 7227 600 MHz processor and a 256MB RAM. the internal memory of this phone is 270MB and it supports up to 16GB memory cards. also HTC Legend supports 7.2MBP/s HSDPA connectivity and has both bluetooth and wi-fi features.
the main camera of this phone is a 5MP and it has a LED flash. HTC Legend has a GPS receiver and a FM radio with RDS.

Certified/Validated Mobile Phone Tools

Certified/Validated Mobile Phone Tools.A Poll running over on ForensicFocus (www.forensicfocus.com) concerns mobile phone tools used for examination that have not been Certified/Validated as forensically sound for the purpose to which they have and are currently being put to use to generate evidence. The Poll questions are:.All Mobile Phone Forensic Tools should be Certified/Validated?--> I

Service API changes starting with Android 2.0

Service API changes starting with Android 2.0

Watching developers use the Android platform the last year has shown a number of trouble areas in the Service API as well as growing issues in the ways services operate. As a result, Android 2.0 introduced a number of changes and improvements in this area for both developers and users.

The three main changes to be aware of are:

  • Service.setForeground() is now deprecated and in 2.0 does nothing.
  • There were many edge cases in the service lifecycle that made it very easy to accidentally leave a service running; new APIs in 2.0 make this much easier to deal with.
  • Android 2.0 also introduces a new UI for end users to monitor and manage the running services on their device.

Background on services

Before going into the details of 2.0, it may be useful to go over a quick summary of services. The Service API in Android is one of the key mechanisms for applications to do work in the background. Due to the way Android is designed, once an application is no longer visible to the user it is generally considered expendable and a candidate to be killed by the system if it ever needs memory elsewhere. The main way applications get around this is by starting a Service component, which explicitly tells the system that they are doing some valuable work and would prefer that the system not kill their process if it doesn't truly need to.

This is a very powerful facility but along with that power comes some responsibility: an actively running service is taking resources away from other things that can run (including inactive processes in the background that don't need to be initialized the next time the user visits them). It is thus important that developers take care when designing their services that they only run when truly needed and avoid any bugs where they may accidentally leave the service running for long durations.

Redesigning Service.setForeground()

During the final stabilization period of Android 1.6 we started to see more issues due to an increasing number of applications using the Service.setForeground() API when they shouldn't be. This is an API that we haven't advertised much because it should not be used by most applications and can be very hard on the system: it asks that the service's process be treated as in the foreground, essentially making it unkillable and thus more difficult for the system to recover from low memory situations.

At that point in 1.6 it was too late to make any significant changes to the behavior here, but in 2.0 we have done so: Service.setForeground() now does nothing. The API was always intended to be something a service would do in conjunction with putting up an ongoing notification for the user; by saying you are in the foreground, the user should be "aware" that the service is running in some way and know how to stop it. Thus in place of the old API Andriod 2.0 introduces two new APIs that require a notification go along with being in the foreground:


public final void startForeground(int id, Notification notification);
public final void stopForeground(boolean removeNotification);

This also not coincidentally makes it much easier to manage the notification state along with the service, since the system can now guarantee that there is always a notification while the service is in the foreground, and that the notification goes away whenever the service does.

Many developers will want to write a service that works on older platforms as well as 2.0 and later; this can be accomplished by using something like the following code to selectively call the new APIs when they are available.


private static final Class[] mStartForegroundSignature = new Class[] {
int.class, Notification.class};
private static final Class[] mStopForegroundSignature = new Class[] {
boolean.class};

private NotificationManager mNM;
private Method mStartForeground;
private Method mStopForeground;
private Object[] mStartForegroundArgs = new Object[2];
private Object[] mStopForegroundArgs = new Object[1];

@Override
public void onCreate() {
mNM = (NotificationManager)getSystemService(NOTIFICATION_SERVICE);
try {
mStartForeground = getClass().getMethod("startForeground",
mStartForegroundSignature);
mStopForeground = getClass().getMethod("stopForeground",
mStopForegroundSignature);
} catch (NoSuchMethodException e) {
// Running on an older platform.
mStartForeground = mStopForeground = null;
}
}

/**
* This is a wrapper around the new startForeground method, using the older
* APIs if it is not available.
*/
void startForegroundCompat(int id, Notification notification) {
// If we have the new startForeground API, then use it.
if (mStartForeground != null) {
mStartForegroundArgs[0] = Integer.valueOf(id);
mStartForegroundArgs[1] = notification;
try {
mStartForeground.invoke(this, mStartForegroundArgs);
} catch (InvocationTargetException e) {
// Should not happen.
Log.w("MyApp", "Unable to invoke startForeground", e);
} catch (IllegalAccessException e) {
// Should not happen.
Log.w("MyApp", "Unable to invoke startForeground", e);
}
return;
}

// Fall back on the old API.
setForeground(true);
mNM.notify(id, notification);
}

/**
* This is a wrapper around the new stopForeground method, using the older
* APIs if it is not available.
*/
void stopForegroundCompat(int id) {
// If we have the new stopForeground API, then use it.
if (mStopForeground != null) {
mStopForegroundArgs[0] = Boolean.TRUE;
try {
mStopForeground.invoke(this, mStopForegroundArgs);
} catch (InvocationTargetException e) {
// Should not happen.
Log.w("MyApp", "Unable to invoke stopForeground", e);
} catch (IllegalAccessException e) {
// Should not happen.
Log.w("MyApp", "Unable to invoke stopForeground", e);
}
return;
}

// Fall back on the old API. Note to cancel BEFORE changing the
// foreground state, since we could be killed at that point.
mNM.cancel(id);
setForeground(false);
}

Service lifecycle changes

Another situation we were increasingly seeing in 1.6 was that, even ignoring the services that inappropriately make themselves foreground, we had a growing number of devices with a large number of services running in the background all fighting each other over the available memory.

Part of this problem is services that are running more than they should or there simply being too much stuff trying to be done on the device. However, we also found many issues in the interaction between services and the platform that made it easy for an application to leave a service running even when it is trying to do the right thing. Consider this typical scenario:

  1. An application calls startService().
  2. That service gets onCreate(), onStart(), and then spawns a background thread to do some work.
  3. The system is tight on memory, so has to kill the currently running service.
  4. Later when memory is free, the service is restarted, and gets onCreate() called but not onStart() because there has not been another call to startService() with a new Intent command to send it.

Now the service will sit there created, not realizing it used to be doing some work, and so not knowing it should stop itself at some point.

To address this, in Android 2.0 Service.onStart() as been deprecated (though still exists and operates as it used to in previous versions of the platform). It is replaced with a new Service.onStartCommand() callback that allows the service to better control how the system should manage it. The key part here is a new result code returned by the function, telling the system what it should do with the service if its process is killed while it is running:

  • START_STICKY is basically the same as the previous behavior, where the service is left "started" and will later be restarted by the system. The only difference from previous versions of the platform is that it if it gets restarted because its process is killed, onStartCommand() will be called on the next instance of the service with a null Intent instead of not being called at all. Services that use this mode should always check for this case and deal with it appropriately.
  • START_NOT_STICKY says that, after returning from onStartCreated(), if the process is killed with no remaining start commands to deliver, then the service will be stopped instead of restarted. This makes a lot more sense for services that are intended to only run while executing commands sent to them. For example, a service may be started every 15 minutes from an alarm to poll some network state. If it gets killed while doing that work, it would be best to just let it be stopped and get started the next time the alarm fires.
  • START_REDELIVER_INTENT is like START_NOT_STICKY, except if the service's process is killed before it calls stopSelf() for a given intent, that intent will be re-delivered to it until it completes (unless after some number of more tries it still can't complete, at which point the system gives up). This is useful for services that are receiving commands of work to do, and want to make sure they do eventually complete the work for each command sent.

For compatibility with existing applications, the default return code for applications that are targeting an earlier version of the platform is a special START_STICKY_COMPATIBILITY code that provides the old behavior of not calling onStart() with a null intent. Once you start targeting API version 5 or later, the default mode is START_STICKY and you must be prepared to deal with onStart() or onStartCommand() being called with a null Intent.

You can also easily write a Service that uses both the old and new APIs, depending on the platform. All you need to do is compile against the 2.0 SDK with this code:


// This is the old onStart method that will be called on the pre-2.0
// platform. On 2.0 or later we override onStartCommand() so this
// method will not be called.
@Override
public void onStart(Intent intent, int startId) {
handleStart(intent, startId);
}

@Override
public int onStartCommand(Intent intent, int flags, int startId) {
handleStart(intent, startId);
return START_NOT_STICKY;
}

void handleStart(Intent intent, int startId) {
// do work
}

New "running services" user interface

Our final issue to address is the case where there are simply too many service running in the amount of memory available on a device. This may be due to bugs or design flaws in installed applications, or the user simply trying to do too much. Historically users have had no visibility into what is going on at this level in the system, but it has become important to expose this, at least for lower-end devices, as the use of services has had an increasing impact on the user experience.

To help address this, Android 2.0 introduces a new "Running Services" activity available from the Application system settings. When brought up, it looks something like this:

Running Services

The main content is a list of all running services that may be of interest to the user, organized by the processes they run in. In the example here, we see three services:

  • GTalkService is part of the standard Google application suit; it is running in Google's "gapps" process, which currently consumes 6.8MB. It has been started for 3 hours 55 minutes, which on this device is the time from when it was first booted.
  • ActivityService is part of the Phonebook app, and its process consumes 4MB. This also has been running since boot.
  • SoftKeyboard is a third party input method. It has been running since I switched to it, about 4 minutes ago.

The user can tap on any of these services to control it; for normal services that are running because they were explicitly started, this will present a dialog allowing the user to explicitly stop it:

Stop Service

Some other services, like the input method, are running for other reasons. For these, tapping on the service will go to the corresponding UI to manage it (in this case the system's input settings).

Finally, along the bottom of the screen are some obscure numbers. If you know how to interpret them, this gives you a lot of information on the memory status of your device:

  • Avail: 38MB+114MB in 25 says that the device has 38MB of completely free (or likely used for unrequired caches) memory, and has another 114MB of available memory in 25 background processes it can kill at any time.
  • Other: 32MB in 3 says that the device has 32MB of unavailable memory in 3 unkillable processes (that is, processes that are currently considered to be foreground and must be kept running)

For most users, this new user interface should be a much more effective way to manage the background applications on their device than the existing "task killer" applications. In the vast majority of cases the reason for a slow running device is too many services trying to run. This prevents the system from being able to run any background processes (which speed up app switching), and ultimately can result in thrashing through the services when not even they can all be kept running. The Running Services UI is intended to provide very specific information about the services that are running, to help make a good decision about what should be stopped. It also does not use the API to force stop an application, which can unintentionally break applications in numerous ways.

For developers, this is an important tool to ensure your services are well behaved. As you develop your app, be sure to keep an eye on Running Services to ensure that you are not accidentally leaving your services running when they shouldn't be. You should also now keep in mind that users may freely stop any of your services as they wish, without your control, and account for that.

Android's Services are a very powerful tool, but one of the main and subtle ways that application developers can harm the overall experience a user has with their phone.

LG GS500 Cookie Plus newest touchscreen phone

LG announced another newest touchscreen phone for year 2010. it will be available at the middle of this year. LG GS500 Cookie Plus has a 3.0 inch resistive touchscreen. also it has a new user interface called Flash UI. it has Handwriting recognition features and an Accelerometer sensor.
the internal memory of this phone is 128MB and it supports up to 16GB memory cards. also LG GS500 Cookie Plus supports 7.2MBP/s HSDPA connectivity. it has a 3.15MP camera and supports video recording.

MyTouch3G is now available with 3.5mm Non-Clapton Edition

First T-Mobile launches Fender limited edition of the MyTouch3G phone which brings 3.5mm headphone to the nearly-perfect MyTouch3G. Surely, that is going to upset some folks who's committed to the original MyTouch3G. Just today, T-Mobile announced standard MyTouch3G is now offered with 3.5mm. This, surely, will piss off a lot of the early adopters of MyTouch3G customers. Personally, I think T-Mobile should offer a low cost upgrade to the owners of original MyTouch3G...

Fender edition is temp out of stock? Crazy.

HTC Trophy new phone unofficial review and pictures

HTC Trophy is a new mobile phone which has not officially announced yet. it has a 3.0 inch touchscreen and a full QWERTY keypad so this phone seems little bit large. HTC Trophy also has a trackball.
HTC Trophy powered by a 600MHz processor and it runs with Microsoft Windows Mobile 6.5 Professional OS. the internal memory of this phone is 256MB and it supports up to 16GB memory cards. in connectivity side HTC Trophy supports 3.6MBP/s HSDPA connectivity. also it has both wi-fi and bluetooth features.
HTC Trophy has a 5MP main camera which supports 30fps video recording as well. it has a GPS receiver with A-GPS supports and has lot more useful applications.

Sony Ericsson Robyn Android phone unofficial details

Sony Ericsson Robyn is an upcoming phone which is not officially announced yet. it's a full touchscreen phone which runs Android OS. the phone has a 2.6 inch capacitive touchscreen and an Accelerometer sensor. it's a 3G phone which supports 3.6MBP/s HSDPA.
the internal memory of this phone is 128MB and it supports up to 16GB memory cards. also Sony Ericsson Robyn has a 5MP camera which supports Geo-tagging, face and smile detection features. in connectivity side, it has both bluetooth and wi-fi features.
Sony Ericsson Robyn has a GPS receiver with A-GPS support. it comes with lots of pre-installed applications like Google Search, Maps, Gmail,YouTube, Calendar and Google Talk.

Live wallpapers

With the introduction of live wallpapers in Android 2.1, users can now enjoy richer, animated, interactive backgrounds on their home screen. A live wallpaper is very similar to a normal Android application and has access to all the facilities of the platform: SGL (2D drawing), OpenGL (3D drawing), GPS, accelerometers, network access, etc. The live wallpapers included on Nexus One demonstrate the use of some of these APIs to create fun and interesting user experiences. For instance, the Grass wallpaper uses the phone's location to compute sunrise and sunset times in order to display the appropriate sky.

Creating your own live wallpaper is easy, especially if you have had previous experience with SurfaceView or Canvas. To learn how to create a live wallpaper, you should check out the CubeLiveWallpaper sample provided with the Android 2.1 SDK; you will find it in the directory platforms/android-2.1/samples/CubeLiveWallpaper.

A live wallpaper is very similar to a regular Android service. The only difference is the addition of a new method, onCreateEngine() whose goal is to create a WallpaperService.Engine. The engine is responsible for handling the lifecycle and the drawing of a wallpaper. The system provides you with a surface on which you can draw, just like you would with a SurfaceView. Drawing a wallpaper can be very expensive so you should optimize your code as much as possible to avoid using too much CPU, not only for battery life but also to avoid slowing down the rest of the system. That is also why the most important part of the lifecycle of a wallpaper is when it becomes invisible. When invisible, for instance because the user launched an application that covers the home screen, a wallpaper must stop all activity.

The engine can also implement several methods to interact with the user or the home application. For instance, if you want your wallpaper to scroll along when the user swipes from one home screen to another, you can use onOffsetsChanged(). To react to touch events, simply implement onTouchEvent(MotionEvent). Finally, applications can send arbitrary commands to the live wallpaper. Currently, only the standard home application sends commands to the onCommand() method of the live wallpaper:

  • android.wallpaper.tap: When the user taps an empty space on the workspace. This command is interpreted by the Nexus and Water live wallpapers to make the wallpaper react to user interaction. For instance, if you tap an empty space on the Water live wallpaper, new ripples appear under your finger.
  • android.home.drop: When the user drops an icon or a widget on the workspace. This command is also interpreted by the Nexus and Water live wallpapers.

Please note that live wallpaper is an Android 2.1 feature. To ensure that only users with devices that support this feature can download your live wallpaper, remember to add the following to your manifest before releasing to Android Market:

  • <uses-sdk android:minSdkVersion="7" />, which lets Android Market and the platform know that your application is using the Android 2.1 version.
  • <uses-feature android:name="android.software.live_wallpaper" />, which lets the Android Market and the platform know that your application is a live wallpaper.

Many great live wallpapers are already available on Android Market and we can't wait to see more!

Finger powers mobile phone battery

Finger powers mobile phone battery.At trewmte.blogspot I have endeavoured over the years to ensure part of the content identifies innovations in the marketplace:.IPhone unlockerhttp://trewmte.blogspot.com/2008/11/sim-dialer-iphone-unlocke.htmlTelepathic Chat via Cellphonehttp://trewmte.blogspot.com/2008/03/worlds-first-cellphone-telepathic-chat.html Membrane technologyhttp://trewmte.blogspot.com/

2 Million iPhone Handsets Sold Says O2 UK

Although O2 UK recently lost their exclusivity over the iPhone they have still managed to notch up some 2 million iPhone sales announced the chief exec of O2 UK Ronan Dunne and Telefonica Europe chief exec Matthew Key reports Reuters.O2 was the first to offer the iPhone in the United Kingdom in November 07 and thus benefited from early sales, while Orange and Vodafone have only recently begun

Sony Ericsson XPERIA X10 on Vodafone UK in April

O2 is not the only carrier that will offer the Sony Ericsson Xperia X10 in the UK. Vodafone will sell the X10, too.The Xperia X10 has appeared on Vodafone UK’s official website, in the coming soon section, and it looks like it will be available for purchase starting April.The handset’s price is not mentioned. However, since smartphones like the Nokia N900 and BlackBerry Bold 9700 are offered by

Free Ovi Maps by Nokia Gets 1 Million Downloads in First Week

Nokia (NYSE: NOK) has today announced that since the 21 January 2010 launch of the new version of Ovi Maps with free walk and drive navigation, there have been over 1.4 million downloads. The one million mark was reached just one week after the launch. "We're averaging a download a second, 24 hours a day," said Anssi Vanjoki, Executive Vice President, Nokia. "When we announced free walk & drive

Symbian OS goes open source four months early

The Symbian Foundation’s announced that it would make its code open source in 2008 and has now completed the move. It means that any organisation or individual can now use and modify the platform’s underlying source code “for any purpose”. Symbian has shipped in more than 330m mobile phones, the foundation says. It believes the move will attract new developers to work on the system and help speed

Nokia 6303i classic unveiled

Nokia today announced the Nokia 6303i classic, a sophisticated and compact device that follows in the footprints of the Nokia 6303 classic and builds on the proven formula that made Nokia the world leader in mobile phones. The device is great value for money with its amazing feature list and an estimated retail price of EUR 105, before taxes and subsidies.The Nokia 6303i classic is a reliable

Sony Ericsson announced a new eco friendly phone Aspen

Sony Ericsson is a known mobile phone manufacturer for manufacturing eco-friendly mobile phones. they have a eco-friendly mobile phone series called greenheart. Sony Ericsson Aspen is the newest phone of this series which announced 2010 February. it has special applications like CO2 calculator and this phone made with eco-friendly materials.
Sony Ericsson Aspen is a 3G phone which supports 3.6MBP/s HSDPA connectivity. it has a 2.4 inch touchscreen and a QWERTY keypad as well. another special thing is this phone runs with Windows Mobile 6.5.3 Professional OS. the internal memory of this phone is 100MB and it supports up to 16GB memory cards. it has an Accelerometer sensor and new XPERIA Panels interface.
Sony Ericsson Aspen has 3.15MP camera. the GPS receiver supports A-GPS and it has pre installed Google maps.



Augmented Reality: Pretty Cool Stuff

I keep on hearing about "augmented reality (ar)" or mixed reality and never bothered to look into it until I was forwarded a couple of clips on YouTube by Samsung and USPS. Samsung developed an application to allow you to get a visual on how their series 7 TV set would appear on your living room wall and USPS developed virtual box simulator. This stuff has some serious potential and I also found a cool BMW clip on how they could apply said concept to assist their factory mechanics. Enjoy!


MNO & VMNO SIM Cards

MNO & VMNO SIM Cards..If everyone can email to me (trewmte@gmail.com) a photo image of any MNO or VMNO SIMs complete in ISO Card (ID-1 card) then it could be helpful when dealing with examinations..This is thread also posted at:http://www.forensicfocus.com/index.php?name=Forums&file=viewtopic&t=4516.The image below is a Lyca Mobile SIM Card but embossed on the ID-1 card are the Mobile Telephone

I'm speaking about ebooks in New York this month

I'm giving a talk on the ebook business at a publishing industry conference in New York in late February. I should have some spare time between sessions. If you're in New York and would like to chat during that week, please contact me here.

My talk is about the many ways the ebook industry has failed in the past, but my real focus is on how to avoid those problems in the future. As you know if you've read this blog for a while, you know I am pretty passionate on this subject (link). With all the recent goings-on between Apple, Amazon, Macmillan, etc, we have a lot to discuss.

Here's a synopsis of my talk. If you have any other ebook questions you'd like to see me cover in it, post a comment here.


Check Out My Scars: Seven Lessons from the Failure of Ebooks in 2000, and What They Mean to the Future of Electronic Publishing
1:40pm Tuesday, 02/23/2010
O'Reilly Tools of Change for Publishing (link)

The tech industry has a long history of celebrating its successes and forgetting its failures. We honor the IBM PC but forget the DEC Rainbow and Kaypro II. We put the iPhone and BlackBerry on a pedestal but sweep the Qualcomm PDQ and Ericsson R380 under the rug.

That selective memory is often helpful in the development of a new technology, as it prevents companies from being held back by other companies’ failures. But it also makes tech companies prone to repeating the same mistakes over and over again. So it’s useful to look back at previous efforts to make ebooks successful, both as standalone reader products and as software for other mobile devices.

When you do that, there are seven lessons that emerge for today’s e-publishers:

1. Beware the chicken and the egg. Purchasing a dedicated e-book reader is a major decision for most users. Even though reader devices aren’t all that expensive, they cost a lot more than a couple of books, and so the user needs to have a fairly high motivation before they’ll buy. But the most enthusiastic readers – the people most likely to pay for an ebook reader – are also the people who care the about having a wide selection of ebooks available before they buy the device.

Meanwhile, publishers look at the uncertainties and expenses of preparing an ebook edition, and are reluctant to convert their entire catalogs unless they’re convinced that a huge installed base of reader devices will be available.

This creates a classic chicken-and-egg situation in which the publishers won’t jump on board until there are a lot of reader devices, and users won’t buy the devices until there are a lot of books available. This was the root cause of the failure of ebook devices in 2000.

Amazon and Sony, to their credit, have been trying to power through the chicken and egg situation through very aggressive marketing and price subsidies. They have made progress, but the reader market is not yet self-supporting, in part because of issue #2:

2. Ebook customers are cheap. It would be much easier for book publishers to embrace the ebook market if they could charge more for an electronic edition than they get for a hardcover book. That way they wouldn’t worry about cannibalizing their traditional channels. The reality is just the opposite—consumers generally view an electronic edition as less valuable than a hardcover. Even though an ebook is easier to carry, it’s viewed as evanescent, without the seriousness and tactile quality of a hardcover. As a result, many people are reluctant to pay more than paperback prices for ebooks.

But the book enthusiasts who are likely to be interested in ebook devices are the sort of people who want to read the latest releases, rather than waiting for a paperback edition. They want hardcover content at paperback prices. So Amazon and Sony have been forced to subsidize the sales of ebooks, paying hardcover prices to publishers but collecting lower revenue from their customers.

This doesn’t bode well for the economics of the reader device market. Instead, a lot of people are hoping that other reader devices will emerge, like smartphones. That brings us to the third lesson…

3. Mobile usage patterns are hostile to most publishing. Most print publishing is built around the idea of an extended reading session – the customer settles down with a book or a newspaper and reads through it cover to cover. Mobile devices have a completely different usage pattern. People use them on the go – they pull out the device when they have a minute free, use it briefly, and then put it away.

The usage pattern is more like eating bon-bons than sitting down to a meal.

That means there are strong, natural limits on the amount of text content that many people will consume on a smartphone or other small mobile device. If you’re publishing a joke book, a mobile device may be the perfect distribution medium for you. But unless you are publishing in a country where most people commute by mass transit for long distances (Japan, Korea), extended reading on mobiles is likely to remain a niche for a long time.

4. Periodicals are promising. Combine points 2 and 3 and they indicate an interesting possibility for e-publishing: Magazines. Other than National Geographic, most magazines are viewed as disposable after they’re read. And many of them are read in short sessions rather than all at once. So there is not as much customer resistance to paying the full list price for an e-magazine, and the format is more compatible with a mobile device. Plus, an e-magazine can be delivered faster than a print version, giving the e-edition an advantage.

The challenge for magazines is that the ad-heavy format of a traditional print magazine does not translate well to an electronic device. On an electronic device, people expect to jump straight to content rather than thumbing past ads they way they do in a print magazine. That’s why software products that replicate a print magazine on screen haven’t taken off. The usage pattern is just different.

So the challenge for magazine publishers is to remake their business models, balancing much lower printing and distribution costs against reduced (or different) ad revenue. No one has perfected that balance yet.

5. How do you get a better experience than paper? Here are the first two sentences of Sony’s online pitch for its Pocket Reader: “Carry hundreds of books in your pocket. The Reader Pocket Edition lets you access up to 350 of your favorite books from anywhere.” The problem with this reasoning is that almost no one wants or needs to carry 350 books at once; you can only read one at a time. So Sony’s touting an advantage that’s not actually advantageous.

If they want to win over users, ebook companies need to offer a product that’s actually superior to paper. Amazon’s instant download of books is a good start, but another promising opportunity is the backlist. Even popular authors routinely go out of print on their less well-known titles, and once an author dies their work can virtually vanish from the marketplace.

For example, in science fiction the late Robert Heinlein is considered a giant in the field, but about half of his titles listed on Amazon.com are out of print.

The enthusiastic readers who make up the core market for ebook devices would respond very well to a device that made large numbers of out of print books available, but the process of getting them available has been very slow. This is another area where Amazon is making some progress through the application of money.

6. Beware the tipping point. For book publishers, there is an economic cliff lurking somewhere on the horizon. Once ebook reader devices do take off, there is a point where it will make economic success for a successful author to completely bypass print publishing and self-publish electronically.

The economics work like this: An author typically gets about 15% of revenue as royalties. But a self-published e-author could retain a much larger cut—up to 70% if e-book stores come to resemble the iPhone app store. At that royalty rate, an author would make more money as soon as about 20% of the book-buying public has e-readers.

The actual location of the tipping point will vary for different types of books, and the situation is quite different for new authors who can’t generate demand for themselves. But in general, e-publishing changes the economic balance between authors and publishers, and it would be healthy for publishers to get ahead of that transition rather than waiting for it the way the music business has done.

(In the session I’ll flesh out this analysis more, with pointers to help publishers identify where the tipping point is and what it’ll mean.)

7. Be careful what you wish for. Beyond the financial tipping point, there’s another trend that will likely affect publishing: the rise of free. In both music and consumer software, prices have been inexorably trending toward zero. On the Apple App Store, for example, ASPs are steadily declining. Authors and publishers both should be thinking now about how they’ll maintain the perceived value of written content, and what other models they might use to monetize it.

(In the session we’ll discuss what some of those models might be, based on what’s happening in other types of content.)

================

A couple of unrelated links:

--We've posted the Rubicon "Competitive Idea Book," a collection of famous competitive strategies designed to help companies think about their businesses creatively (link).

--Thanks to WAP Review for including my post about the iPad in the latest Carnival of the Mobilists.

Nokia's Super touch Phone Nokia X6 with 16GB memory

when comparing to other major mobile phone manufacturers, Nokia has very few amount of full touchscreen phones. also most of them have resistive touchscreen. but they recently announced a capacitive touchscreen phone which has a 16GB internal memory.
Nokia X6 has a 3.2 inch capacitive touchscreen. it has a scratch resistant glass surface like apple iphone. also Nokia X6 has an Accelerometer sensor and a Proximity sensor. it has 16GB internal memory and supports up to 32GB memory cards. in connectivity side Nokia X6 has both bluetooth and wifi. it also has 3.6MBP/s HSDPA speed.
the main camera of this phone is 5MP and it has Dual LED light. also Nokia X6 supports 30fps video recording. this phone runs with Symbian OS v9.4 which is the latest touch version of this version.
it has a GPS receiver and Ovi Maps 3.0. also Nokia X6 has many new features like voice commands and a TV out.